Percival Holton, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has wavy auburn hair. His amber unseeing eyes seem to look past you.
Personality: He is irascible and easily irritated. He is a font of random trivia from the lore and stories he has discovered
History: He was born a particularly ugly child, much to the horror of his parents. A freak accident while working with his Map Maker mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and to share knowledge with the world
Ideals: Athletic, Logical. Flaws: Disease, Antagonistic, Ugly. Occupation: Blacksmith
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 11)
Armor Class 9
Hit Points 49 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 9 (-1) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Goblin, Giant
Attacks Melee +5 / 3d8+1, Ranged +3 / 3d8-1, Grapple +1
Possessions: Black pearl (1000 gp). Blue sapphire (800 gp). Alexandrite (1000 gp). Freshwater pearl (5 gp). Black pearl (1000 gp).
Ugol Mitchell, Male Half-Orc [Permalink]
Personal [hide]
Description: This late middle aged man dresses well, wearing black shirts, loose pants, and blazers most of the time and is in decent physical shape. His white hair is knotted and matted. He has a tattooed face.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is used to getting what he wants. In part because he is a meticulous planner.
History: Ugol was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His mother was a soldier and died while he was still young. Ugol was left his mother's suit of armor and trained in its use and care. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants nothing more than to rejoin the army; and balancing his hectic life and new cartwright responsibilities is difficult
Ideals: Professionalism. Bonds: Attractive, Nature, Poor, Military. Occupation: Cartwright
Voice: Sensual and smooth
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 13 (+1) | 14 (+2) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Orc, Dwarven, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 700 sp.
Kugáluga Coombs, Male Half-Orc [Permalink]
Personal [hide]
Description: This slender man stands about 5'6". He prefers to wear white pants and tee shirts. His hair is always cut to a buzz. He tend to wears goggles to shield his eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Kugáluga took refuge in the old dungeon and found the beat up warhammer and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: A strong sense of loyalty to Half-Orc people; and he's repulsed by the pc
Ideals: Gifted. Flaws: Shy, Antagonistic, Racist. Bonds: Nature. Occupation: Sculptor
Voice: Spits and sputters
Attributes [hide]
Medium (5'6") Half-Orc, Lawful Evil (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 14 (+2) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Goblin, Giant
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
Possessions: 30 gp. 1 Masterwork Common Ranged Weapon.
Vorka Dryden, Female Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult woman, she sports black clothing, slightly heavier than average wear. She has styled her black hair well, parting it to the right. Her eyes are amber and she is always smoking a pipe.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is obsessed with her god.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. Days after completing her studies, news broke out that her hometown was attacked by illithids. Vorka was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the illithids.
Motivation: She has comitted a past crime that haunts her to this day; and she is compelled to act according to her religious beliefs
Flaws: Antagonistic. Bonds: Religious, Military, Enemies, Criminal record. Occupation: Fisher
Voice: Mousy voice
Attributes [hide]
Medium (6'2") Half-Orc, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 35 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
Possessions: 11000 sp. Moss agate (4 gp). Rock crystal (30 gp). Fiery yellow corundum (1200 gp). Hematite (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gomory Redfield, Male Human [Permalink]
Personal [hide]
Description: This man wears dull grey sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortbow, just in case. He has a penchant for wearing a ring with an oversized sapphire on his right hand. He has auburn hair. He has gleaming, smiling green eyes.
Personality: He is overprotective of those who hire his services. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born into a rich family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has never given up on his music dream.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Artistic. Bonds: Rich, Guardian, Adventurer, Religious. Occupation: Sage
Voice: Slow speaker
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 17 (+3) | 17 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Abyssal, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +5
Possessions: 160 gp. 1 Masterwork Musical instrument.
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