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NPC Generator

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Advanced [show]


Orsik Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 3'11". He wears a brown collared shirt and tan pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt, and his gloved hand is found clutching a scythe. With a patchy auburn beard and wild auburn hair. He wears large thick round spectacles.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He is the product a well kept family trust fund and as such has never really known need. After coming to the age of reason, Orsik took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has set out to sabotage the competition.

Motivation: To get a good night's sleep; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Gifted. Flaws: Insomniac. Bonds: Criminal record, Rich, Job. Occupation: Marshal

Voice: Low and grunting

Attributes [hide]

Orsik Eversharp, Male Dwarf Expert 9
Medium (3'11") Dwarf, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 39 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)18 (+4) 11 (+0)7 (-2)
Skills History +7, Persuasion +1
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan, Gnoll, Druidic, Goblin
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Quick Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears dull pastel sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case. He has a slight overbite and is overall scrawny. His fur is lavender and very short. His face is scarred and worn.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: A powerful necromancer made him what he is. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was granted psionic powers by his dying brother.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved

Ideals: Optimist, Gifted, Fighting. Flaws: Ugly. Bonds: Mentor. Occupation: Actor

Voice: Uses lots of figures of speech

Attributes [hide]

Quick Of Snakes, Male Tabaxi Commoner 9
Medium (5'6") Tabaxi, Neutral Evil (CR 9)
Armor Class 12
Hit Points 39 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)17 (+3) 16 (+3)14 (+2)
Skills Athletics +4, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Ignan, Dwarven, Gnome
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +5

Possessions: 1700 gp.


Social Check DCs


Alston Dunben, Male Gnome [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a simple burlap shirt and baggy pants. He conceals his falchion with his veritable burlap sack of a shirt. His auburn hair is thinning but still full. His otherwise smooth face is marked with small tiny scars.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Alston took refuge in the large cave and found the beat up falchion and armor he uses now. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He loathes his own lifestyle; and he is currently in port desperately looking for someone to get him out

Flaws: Depressed, Hedonist. Bonds: Nature, Slave. Occupation: Stableman

Voice: Timid voice

Attributes [hide]

Alston Dunben, Male Gnome Cleric 2
Small (3'8") Gnome, Lawful Good (CR 2)
Armor Class 9
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)7 (-2) 11 (+0)9 (-1) 12 (+1)9 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee -1 / 1d6-3, Ranged +0 / 1d6-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 2000 sp.


Social Check DCs


Alexandre Burrows, Male Half-Elf [Permalink]

Personal [hide]

Description: This malnourished man prefers to wear flannel. He has moderate length auburn hair. His amber unseeing eyes seem to look past you.

Personality: He is witty, but his monotone delivery comes off as unnerving He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He got into the Shipwright business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shipwright work with an outfit from a few towns over. Shipwright work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 6 years.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Joker, Gifted. Flaws: Disease. Bonds: Poor, Job. Occupation: Shipwright

Voice: Pronounces difficult words wrong

Attributes [hide]

Alexandre Burrows, Male Half-Elf Aristocrat 6
Medium (4'10") Half-Elf, Chaotic Good (CR 6)
Armor Class 8
Hit Points 41 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 13 (+1)10 (+0) 11 (+0)14 (+2)
Skills Medicine +3, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +1

Possessions: 700 gp. Deep blue spinel (800 gp). Pink pearl (160 gp). Amber (160 gp). Fire opal (900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jezebeth Fluke, Female Tiefling [Permalink]

Personal [hide]

Description: She is dressed in earthy colors with a green and black handkerchief worn on her right side. She has a slight overbite and is overall scrawny. She keeps her long dark red hair kept up in a rat tail. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: Cocky and sure of herself, she believes she is the best Sellsword born in the past three hundred years. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: When she was but 3 years old her parents immigrated from the east. She was an apprentice working in her father's forge. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She desires power and/or immortality; and she is wracked by social anxiety

Flaws: Fearful. Bonds: Attractive, Job, Has a crush, Adventurer, Immigrant. Occupation: Sellsword

Voice: Mumbles to self between sentences

Attributes [hide]

Jezebeth Fluke, Female Tiefling Wizard 5
Medium (6'4") Tiefling, Lawful Good (CR 5)
Armor Class 10
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)18 (+4) 13 (+1)13 (+1)
Skills Deception +4, Stealth +3
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Halfling, Terran
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15432100000

Possessions: 100 gp. Jasper (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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