Tod Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: This late middle aged man wears dark leathers with embroidery and is in decent physical shape. His auburn hair is smooth and relatively long. He has several tiny emerald earrings on each ear.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Tod is combative with any and all who dare try his patience in the slightest.
History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and he is not mentally stable, and does not behave rationally
Ideals: Justice, Logical. Flaws: Disease, Insane. Bonds: Rich. Occupation: Blacksmith
Voice: Spits and sputters
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 2)
Armor Class 14
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 14 (+2) | 10 (+0) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 1500 sp.
Valida Rakankrak, Female Dwarf [Permalink]
Personal [hide]
Description: She is an average looking western female in her early mid-life. She is renowned for her bright grey dresses and hats. She keeps her black hair in a flapper bob. Her thin eyebrows rest above her beady blue eyes.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is a logical person and will generally grow upset if things defy logic and science.
History: She was raised in a desert tribe. She worked as a nervous Shipwright and found it very stressful. She inherited the family business which she has now maintained for 2 years.
Motivation: She's looking for her big break; and obtaining odd cultural gnomish artifacts is her passion
Ideals: Logical. Flaws: Ugly, Shy. Bonds: Nature, Job, Adventurer. Occupation: Shipwright
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 19 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 18 (+4) | 12 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Druidic
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Banded agate (8 gp). 1 Masterwork manacles.
Ethereal Of Passion, Male Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive man, he tends to wear a large brown jacket. His fur is beige and very short. He has a tattooed face.
Personality: Ethereal is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He served in the navy to pay for his family's outstanding loans. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To be a Map Maker again; and he is unsatisfied with his job
Ideals: Extrovert, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Military, Job. Occupation: Carter
Voice: Gruff and masculine
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Aquan, Auran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 160 gp.
Darrak Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears grey painted combat armor at almost all times. He has styled his white hair well, parting it to the left. His hazel eyes are slightly larger than normal.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He never wears the same outfit twice, unless he absolutely has to.
History: He was born in the east. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.
Motivation: He desires power and/or immortality; and obtaining odd cultural gnomish artifacts is his passion
Ideals: Artistic. Flaws: Shy. Bonds: Immigrant, Adventurer. Occupation: Barrister
Voice: Strong lisp
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 15 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Auran
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 2000 cp.
Qemuel Debauchery, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a fancy green suit, and carries clubs. His purple hair is smooth and relatively long. He tend to wears goggles to shield his eyes.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Qemuel was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He worked as a nervous Brewer and found it very stressful. He has worked as a Brewer like his mother before him.
Motivation: To be a Courier again; and wants to open a new tavern
Ideals: Fighting, Disciplined. Flaws: Impulsive. Bonds: Attractive, Poor, Job. Occupation: Brewer
Voice: Smooth and feminine
Attributes [hide]
Medium (5'1") Tiefling, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 37 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 11 (+0) | 9 (-1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +6
Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
