Oren Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His brown hair is still thick. His face is scarred and worn.
Personality: He is a hateful person. He taunts others and blames them for his problems. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born blind and as such lacked many opportunities for work. His mother was very strict, and drilled into him lessons on being the perfect gentleman. After a long history of fighting, Oren and his spouse have recently divorced.
Motivation: He is compelled to act according to his religious beliefs; and he's repulsed by the pc
Ideals: Impeccable. Flaws: Ugly, Antagonistic, Disease. Bonds: Slave, Religious. Occupation: Cook
Voice: Speaks with a cold
Attributes [hide]
Small (3'3") Halfling, Chaotic Good (CR 8)
Armor Class 12
Hit Points 39 (8d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Myria Fastfoot, Female Halfling [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she is wearing a perfectly clean shirt and pair of pants. Her black hair is lengthy and is close to two feet long. Her eyes are amber and she is always smoking a pipe.
Personality: She is very quiet and rarely speaks above a whisper. She is skeptical of what others tell her and is slow to trust.
History: The child of a Shoemaker, who enjoyed hunting, Myria was taken on many hunting expeditions. Myria liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: An old rival family wants her found; and her relatives are trying to arrange a marriage
Flaws: Shy. Bonds: Attractive, Nature, Family. Occupation: Dyer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (2'9") Halfling, Lawful Good (CR 6)
Armor Class 10
Hit Points 50 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 18 (+4) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
Possessions: 900 gp.
Helgret Goblinbane, Female Dwarf [Permalink]
Personal [hide]
Description: She wears grey trousers with pastel and tan striped suspenders. She wears various colorful collared shirts. She is physically well-built. She keeps her silver hair in a flapper bob. Her hazel eyes dart from person to person.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: When she was but 6 years old her parents immigrated from the north. A few years later when the east was not economically sound they moved to her current location. She used her abilities to trick people and travel the world for free.
Motivation: To protect her home; and she has comitted a past crime that haunts her to this day
Ideals: Philantrophist, Justice. Bonds: Immigrant, Criminal record, Guardian. Occupation: Fletcher
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 15 (+2) | 15 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll, Halfling
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 100 pp.
Uadjit Caavylteradyn, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a green coat over a brown low-cut shirt, and a feathered hat upon her head. She is portly but not overly obese. Her red crest is thinning but still full. Her face is scarred and worn.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is a ruthless business woman, a trait she acquired from her father.
History: Uadjit was raised in a hard working conservative environment. She has had some formal painting training, and achieved minor success. She has achieved small success as a Dyer.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Entrepeneur, Artistic. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Dyer
Voice: Italian accent
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 2)
Armor Class 8
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 10 (+0) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 40 gp.
Werydd Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her hair is auburn and curly. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. A true patriot, Werydd would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She was born in the north. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Sellsword. She is untrained/undisciplined, which makes her dangerous.
Motivation: Further expansion of business.
Ideals: Joker. Flaws: Insane. Bonds: Rich, Military, Immigrant, Job. Occupation: Sellsword
Voice: Jamaican accent
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 13 (+1) | 7 (-2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 60 gp. Peridot (40 gp).
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