Arnold Cotton, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears clothing that is held on in multiple layers but all of it is in poor condition. His black hair is lengthy. His skin is flawless and his gray eyes scan people very quickly.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born in the east his family was never financially stable. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arnold fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to prove his worth to the world
Ideals: Fighting. Flaws: Impulsive. Bonds: Poor, Attractive. Occupation: Bowyer
Voice: Old Prospector
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 11)
Armor Class 12
Hit Points 78 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Draconic, Celestial
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
Possessions: 60 pp. Sardonyx (70 gp). Deep green spinel (40 gp). Blue sapphire (800 gp). Red-brown spinel (40 gp). 1 Minor magic item.
Arannis Floshem, Male Elf [Permalink]
Personal [hide]
Description: With pastel face paint in a stripe pattern across his face, he wears a tan coat over a yellow low-cut shirt, and a Stetson hat upon his head. His long black hair is drawn into a two foot long braid. His eyes are gray and he is always smoking a pipe.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Arannis was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Arannis's mother didn't care for him much, and the feeling was mutual. He left for the north, certain he would find work there.
Motivation: Expand his business; and wants to open a new tavern
Flaws: Antagonistic. Bonds: Immigrant, Job. Occupation: Weaver
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'0") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 10 (+0) | 18 (+4) | 13 (+1) |
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 10000 cp.
Kithri Appleblossom, Female Halfling [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Halflings. Her skin is dark but she possesses many yellow ritualistic tattoos. She is well dressed, but even with her fine clothing she looks run-down. She has wavy chestnut hair. Her otherwise smooth face is marked with small tiny scars.
Personality: She is irascible and easily irritated. She works hard and plays hard.
History: Kithri was raised in a hard working conservative environment. She took every job she could get her hands on, but the opportunities for Halflings in the south were limited. She has achieved small success as a Spice Merchant.
Motivation: She's repulsed by the PC; and she has money and likes to spend it
Flaws: Antagonistic, Hedonist. Bonds: Job, Immigrant, Rich. Occupation: Spice Merchant
Voice: Boston accent
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 8 (-1) | 11 (+0) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 140 gp.
Hadwisa Caphaxath, Female Half-Elf [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears a worn and beaten armor. Her blonde hair is wavy and long. She has blue eyes and a violet hat with a tan feather.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: Hadwisa was born into a poor family. Growing up, she dreamt of becoming a Warrior, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Warrior in service of a powerful lord somewhere. From there she went from mercenary job to mercenary job. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature nunchaku.
Motivation: Balancing her hectic life and new Stableman responsibilities is difficult.
Ideals: Joker. Bonds: Attractive, Job, Poor, Adventurer. Occupation: Stableman
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Neutral (CR 13)
Armor Class 13
Hit Points 121 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 16 (+3) | 14 (+2) | 17 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Elven, Giant, Aquan
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +3
Possessions: 3000 gp. Finely wrought small gold bracelet (20 gp). Gold dragon comb with red garnet eye (700 gp). A small bag of saffron. (20 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp). Fire opal pendant on a fine gold chain (1600 gp). Silver chalice with lapis lazuli gems (50 gp). Golden circlet with four aquamarines (1000 gp). 1 Medium magic item.
Bhevek Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: This younger middle-aged man wears clothing that is held on in multiple layers but all of it is in poor condition, and a wedding ring on his left hand. His chestnut hair and beard is wavy and long. His half smiles and hazel eyes are beguiling and draw you in.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. The war was a terrible time for him, and Bhevek does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born several months after his mother was called into army service. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Some 5 years later his spouse died after the birth of his daughter. Heartbroken, Bhevek never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Flaws: Depressed. Bonds: Poor, In love, Attractive, Military. Occupation: Mason
Voice: Squeaky
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 9)
Armor Class 12
Hit Points 43 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 7000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
