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NPC Generator

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Advanced [show]


Chay Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears dark leathers with embroidery. His moppish red hair is in a traditional bowl cut. His ears are large.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a bit of a xeno-phobe, disliking non-Halflings.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When money was particularly tight he was walking through alleys when he overheard a Barkeep hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He loathes his own lifestyle; and a strong sense of loyalty to tiefling people

Flaws: Ugly, Depressed, Racist. Bonds: Poor, Slave. Occupation: Barkeep

Voice: Sounds elderly

Attributes [hide]

Chay Elderberry, Male Halfling Fighter 11
Small (3'0") Halfling, Lawful Evil (CR 11)
Armor Class 14
Hit Points 77 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)18 (+4) 15 (+2)6 (-2)
Skills Animal Handling +6, Stealth +7
Senses Passive Perception 12
Languages Common, Halfling, Druidic, Goblin, Aquan, Sylvan
Attacks Melee +3 / 3d8-1, Ranged +7 / 3d8+3, Grapple +3

Possessions: 1300 gp. 1 Minor magic item.


Social Check DCs


Eberdeb Nackle, Male Gnome [Permalink]

Personal [hide]

Description: He tends to wear a blue poncho over his likewise colored trousers and shirt. His golden hair is long and unkept. He has several tiny topaz earrings on each ear.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Gnome in existence. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure.

Ideals: Justice, Logical, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Sculptor

Voice: Farmer accent

Attributes [hide]

Eberdeb Nackle, Male Gnome Commoner 5
Small (3'6") Gnome, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 18 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)12 (+1) 12 (+1)9 (-1)
Skills Deception +2, Stealth +5
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Great On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a fine chain shirt which she covers with brown colored cloaks and clothing. She wears a wide-brimmed hat to hide her balding. Her green eyes are slightly larger than normal.

Personality: A deeply religious woman she believes everything happens for a reason. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Great lived on a farm with her mother, near the main road leading to a nearby town. As a young adult she joined a group advocating for an improvement in Tabaxi conditions. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Regain custody of her daughter.

Ideals: Logical. Flaws: Racist. Bonds: Religious, Family. Occupation: Barkeep

Voice: Smoker's lung

Attributes [hide]

Great On the Water, Female Tabaxi Commoner 7
Medium (5'7") Tabaxi, Neutral Evil (CR 7)
Armor Class 11
Hit Points 37 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)12 (+1) 10 (+0)15 (+2)
Skills Deception +5, History +4
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 5000 sp.


Social Check DCs


Nykkan Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a green costume with the symbols of the sun god on his torso. His long black crest is drawn into a two foot long braid. He tend to wears goggles to shield his eyes.

Personality: Nykkan wants to be seen as a stoic, levelheaded, noble Ranger, so he tries to act the part. He does a good job, for the most part... He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born in the east to a Herbalist, Nykkan learned a great deal about his father's area of expertise. Cursed with a spirit at a very young age, Nykkan has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and someone believes him a fraud

Ideals: Disciplined, Justice. Flaws: Disease. Bonds: Job, Enemies. Occupation: Herbalist

Voice: Aggressive tone

Attributes [hide]

Nykkan Mohradyllion, Male Dragonborn Ranger 13
Medium (6'6") Dragonborn, Chaotic Good (CR 13)
Armor Class 11
Hit Points 93 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)9 (-1) 13 (+1)14 (+2)
Skills Deception +6, Survival +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130111

Possessions: 800 pp. Star ruby (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Holton, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a brown poncho over his likewise colored trousers and shirt. He has a slight overbite and is overall scrawny. His black hair is braided into rings. His face is scarred and worn.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is skeptical of what others tell him and is slow to trust.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Junk Dealer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and he has a crush on the local assassin

Ideals: Philantrophist, Fighting. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Junk Dealer

Voice: Mousy voice

Attributes [hide]

Trym Holton, Male Human Rogue 6
Medium (6'5") Human, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 24 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)12 (+1) 12 (+1)17 (+3)
Skills Deception +6, Survival +4
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 8000 sp.


Social Check DCs

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