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NPC Generator

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Advanced [show]


Akra Kerrhylon, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her long black crest is drawn into a two foot long braid. She has several tiny emerald earrings on each ear.

Personality: She is witty, but her monotone delivery comes off as unnerving She plays an instrument quite well.

History: She was raised in a mountains tribe. Akra abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She now travels the world, in search of power and loot.

Motivation: She has money and likes to spend it; and she wants to meet her childhood hero

Ideals: Joker, Artistic. Bonds: Adventurer, Rich, Nature. Occupation: Courier

Voice: Dark and ominous

Attributes [hide]

Akra Kerrhylon, Female Dragonborn Bard 2
Medium (6'5") Dragonborn, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 17 (+3)12 (+1) 12 (+1)13 (+1)
Skills Athletics +2, Nature +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11300

Possessions: 290 gp. Moonstone (40 gp). Red spinel (120 gp).


Social Check DCs


Isabella Brandon, Female Human [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a grey tunic with blue highlights, and long brown pants that bunch up around her shoes. Her auburn hair has been sun bleached extensively. She is baby faced.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She uses divination through singing.

History: Born to a pair of adventurers, Isabella grew up listening to her father's many stories. After coming to the age of reason, Isabella took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: To prove her worth to the world; and she desires power and/or immortality

Ideals: Gifted. Flaws: Impulsive. Bonds: Attractive, Adventurer. Occupation: Merchant

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Isabella Brandon, Female Human Fighter 1
Medium (4'9") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 14 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 18 (+4)8 (-1) 15 (+2)8 (-1)
Skills Arcana +1, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 90 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Erky Pingun, Male Gnome [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His tied-back hair is chestnut. He has gleaming, smiling gray eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. The war was a terrible time for him, and Erky does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born several months after his mother was called into army service. From his teen years he was always beautiful and desirable, so people have always doted on him. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To get a good night's sleep; and he wants nothing more than to rejoin the army

Flaws: Insomniac, Depressed. Bonds: Attractive, Military. Occupation: Herbalist

Voice: Gruff and masculine

Attributes [hide]

Erky Pingun, Male Gnome Expert 10
Small (3'3") Gnome, Neutral Good (CR 10)
Armor Class 11
Hit Points 77 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 19 (+4)16 (+3) 11 (+0)17 (+3)
Skills Animal Handling +4, Performance +7
Senses Passive Perception 10
Languages Common, Gnome, Elven, Undercommon, Abyssal
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0

Possessions: 2000 gp. Deep blue spinel (1300 gp). Deep blue spinel (1300 gp). Malachite (11 gp). Azurite (11 gp). Smoky quartz (60 gp). Moonstone (60 gp). Aquamarine (1300 gp).


Social Check DCs


Zook Folkor, Male Gnome [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is typically in his Butcher uniform. His red hair is greying along the sides and has receded to reveal a widow's peak. He has green eyes.

Personality: Eccentric and domineering, Zook will drive conversation. He also hits on women, regardless of circumstances.

History: He was born to loving parents in a slum to the east. He worked as a nervous Butcher and found it very stressful. He has gone from town to town working and never settling down anywhere, but has fallen for a local Shipwright. He hasn't told them the truth, but wants to settle down with them.

Motivation: He is unsatisfied with his job; and he's in love

Ideals: Extrovert. Flaws: Ugly. Bonds: Job, Poor, Has a crush. Occupation: Butcher

Voice: Complex vocabulary, royal

Attributes [hide]

Zook Folkor, Male Gnome Rogue 5
Small (3'3") Gnome, Lawful Evil (CR 5)
Armor Class 12
Hit Points 31 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)12 (+1) 6 (-2)16 (+3)
Skills Nature +4, Survival +1
Senses Passive Perception 8
Languages Common, Gnome, Giant
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 100 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dynamic Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He is physically well-built. His brown fur is singed and shortened. His yellow eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Confrontational and typically high on some drug or another. He also hits on women, regardless of circumstances.

History: From birth he was tutored by a cruel and relentless mentor. Dynamic liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He would like to get married and retire; and he has a crush on the local bounty hunter

Flaws: Ugly, Addict. Bonds: Has a crush, Mentor, Nature. Occupation: Farmer

Voice: Breathy voice

Attributes [hide]

Dynamic Shoe, Male Tabaxi Monk 5
Medium (6'4") Tabaxi, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)17 (+3) 16 (+3)15 (+2)
Skills Nature +6, Performance +5
Senses Passive Perception 13
Languages Common, Draconic, Dwarven, Giant
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 600 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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