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Advanced [show]


Tomi Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a simple red robe with yellow stripes complete with hood. He has styled his chestnut hair well, parting it to the left. He wears large thick round spectacles.

Personality: He will rave to anyone who will listen. He invites people to come help in his community garden.

History: He was born blind and as such lacked many opportunities for work. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). He is untrained/undisciplined, which makes him dangerous.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Philantrophist. Flaws: Ugly, Insane, Disease. Bonds: Adventurer. Occupation: Assassin

Voice: Squeaky

Attributes [hide]

Tomi Underfoot, Male Halfling Wizard 5
Small (3'1") Halfling, Lawful Evil (CR 5)
Armor Class 12
Hit Points 17 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)9 (-1) 15 (+2)12 (+1)
Skills Deception +4, Investigation +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 6000 sp. Deep green spinel (160 gp). Alexandrite (600 gp). Golden yellow topaz (600 gp).


Social Check DCs


Vondal Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: This man is constantly adorned with expensive silk clothing, often dyed in bright brown and black, and wears rings and necklaces with large, colorful gems. He has a penchant for wearing a ring with an oversized emerald on his left hand. His silver hair is cut short. His skin is flawless and his amber eyes scan people very quickly.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is terrified, and will act out of fear.

Ideals: Philantrophist, Fighting. Flaws: Fearful, Disease. Bonds: Rich, Attractive. Occupation: Cook

Voice: Speaks with lips pursed

Attributes [hide]

Vondal Torevir, Male Dwarf Warrior 2
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 14 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)14 (+2) 10 (+0)10 (+0)
Skills Performance +2, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Draconic, Druidic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 9000 cp.


Social Check DCs


Caramip Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: She wears a blue armored body suit, with a simple brown line shooting up and back down. With wild red hair. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: While she acts the brute, she is far gentler than she would appear. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.

History: Sold as a small child to a slaver, Caramip was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. In her 14th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has been saving her money to try and buy her sister's freedom.

Motivation: She feels threatened by others; and wants to raise her children well

Ideals: Fighting. Flaws: Fearful. Bonds: Family, Mentor. Occupation: Guard

Voice: Relaxed voice

Attributes [hide]

Caramip Wildwander, Female Gnome Barbarian 4
Small (3'1") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 26 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)7 (-2) 13 (+1)5 (-3)
Skills Acrobatics +3, Performance -1
Senses Passive Perception 11
Languages Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple -1

Possessions: 200 gp. Amethyst (90 gp). Eye agate (8 gp). Chrysoberyl (90 gp). Pink pearl (90 gp).


Social Check DCs


Jo Appleblossom, Female Halfling [Permalink]

Personal [hide]

Description: She dresses in white turtlenecks beneath a black coat with green slacks. She is physically well-built. Her top hat is riddled with cuts and holes. Her eyes are brown and catlike.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is lazy and tries to find solutions quickly.

History: Born in a small village she learned the ways of the warrior from her father. When money was particularly tight she was walking through alleys when she overheard a Bellfounder hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was always very intelligent and has formed a secret society of freemasons.

Motivation: Regain custody of her son; and she is content

Ideals: Fighting. Flaws: Ugly, Secretive, Lazy. Bonds: Poor. Occupation: Bellfounder

Voice: Pronounces difficult words wrong

Attributes [hide]

Jo Appleblossom, Female Halfling Bard 3
Small (2'9") Halfling, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 18 (+4)12 (+1) 15 (+2)12 (+1)
Skills Investigation +3, Survival +4
Senses Passive Perception 12
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Dynamic In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His attire stands in sharp contrast to his sword, which is beautifully polished and possesses an ornate carving of a clover on it. His fur is beige and curly. His skin is flawless and his amber eyes scan people very quickly.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born on a small isolated farm. From his teen years he was always beautiful and desirable, so people have always doted on him. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He feels kind of lost in life; and retire the richest man in the north

Ideals: Entrepeneur. Flaws: Depressed, Forgetful. Bonds: Attractive, Nature. Occupation: Junk Dealer

Voice: Speaks with a cold

Attributes [hide]

Dynamic In the Wind, Male Tabaxi Sorcerer 9
Medium (6'1") Tabaxi, Chaotic Neutral (CR 9)
Armor Class 9
Hit Points 19 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)14 (+2) 13 (+1)11 (+0)
Skills Medicine +4, Nature +5
Senses Passive Perception 11
Languages Common, Infernal, Aquan
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366664

Possessions: 900 gp.


Social Check DCs

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