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NPC Generator

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Advanced [show]


Mary Atherton, Female Human [Permalink]

Personal [hide]

Description: She wears a fine chain shirt which she covers with grey colored cloaks and clothing. She carries with her a set of hand crossbows on her belt, each one with a jet on the hilt. Her silver hair is cut jaggedly and amateurishly. She is baby faced.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Born to a poor family in the city she treasured whatever gifts she got. She worked as a nervous Cartwright and found it very stressful. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Sabotage a competitor; and she desires power and/or immortality

Ideals: Fighting. Flaws: Shy. Bonds: Adventurer, Poor, Job. Occupation: Cartwright

Voice: growls and snarls, animalistic

Attributes [hide]

Mary Atherton, Female Human Adept 1
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 9 (-1)13 (+1) 9 (-1)11 (+0)
Skills Investigation +3, Religion +3
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 cp.


Social Check DCs


Tricking In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'1" has a big stupid grin on his face most of the time. He wears pastel painted combat armor at almost all times. He has no fur. His ears are large.

Personality: He is mildly Tabaxi supremacist, though he does not identify as such. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.

Motivation: He has comitted a past crime that haunts him to this day; and he is a bit of a kleptomaniac

Flaws: Ugly, Racist. Bonds: Criminal record, Slave. Occupation: Jeweler

Voice: Soft and mumbly

Attributes [hide]

Tricking In the Morning, Male Tabaxi Fighter 1
Medium (5'1") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)11 (+0) 12 (+1)13 (+1)
Skills History +2, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 2000 cp. Banded agate (6 gp).


Social Check DCs


Tenena Nackle, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a blue tunic with yellow highlights, and long grey pants that bunch up around her shoes. Her blonde hair is smooth and relatively long. Her hazel eyes peer out from beneath her Stetson blue hat.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Tenena is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: The child of northern immigrants she idolized her mother. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She feels the way she acts is they only way to get by in the world; and her spouse's relatives view her with great suspicion

Ideals: Persistence, Impeccable. Flaws: Antagonistic. Bonds: Family, Immigrant. Occupation: Interpreter

Voice: Sighs a lot, exhausted

Attributes [hide]

Tenena Nackle, Female Gnome Bard 6
Small (3'4") Gnome, Neutral Evil (CR 6)
Armor Class 12
Hit Points 26 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)9 (-1) 11 (+0)12 (+1)
Skills Animal Handling +3, Arcana +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 4000 sp. 1 Minor magic item.


Social Check DCs


Georgina Bigheart, Female Halfling [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a simple burlap shirt and baggy pants. She conceals her spear with her veritable burlap sack of a shirt. Her chestnut hair is greying along the sides and has receded to reveal a widow's peak. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She acts crazy and hedonistic. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She left for the south, certain she would find work there.

Motivation: Several ex partners dislike her way of doing things and want revenge; and her name or reputation has been wronged in the past by gnolls, and she desires to right it

Ideals: Entrepeneur. Flaws: Hedonist. Bonds: Immigrant, Nature, Enemies. Occupation: Fisher

Voice: Slow speaker

Attributes [hide]

Georgina Bigheart, Female Halfling Druid 7
Small (2'10") Halfling, Lawful Good (CR 7)
Armor Class 10
Hit Points 28 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)11 (+0) 10 (+0)15 (+2)
Skills Animal Handling +3, Nature +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: Zircon (70 gp). Bloodstone (70 gp). Golden yellow topaz (1600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Melissa Barney, Female Human [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She tends to wear a brown poncho over her likewise colored trousers and shirt. She is an epitome of beauty. She wears her blonde hair down. She wears round tiny glasses practically rammed into her face.

Personality: She hates Humans with a passion. As such she is filled with self loathing. Further she is a bit of a stoner and is frequently out of it.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She got away from her former life and has fallen to alcoholism.

Motivation: A strong sense of loyalty to Halfling people; and halfling compassion

Flaws: Racist, Addict, Disease, Insomniac. Bonds: Attractive. Occupation: Shipwright

Voice: Speaks with back of mouth

Attributes [hide]

Melissa Barney, Female Human Ranger 6
Medium (4'7") Human, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 34 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)16 (+3) 13 (+1)15 (+2)
Skills Medicine +4, Religion +6
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Terran
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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