Nurkara Holderhek, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears a simple burlap shirt and baggy pants. She conceals her mace with her veritable burlap sack of a shirt. Her golden hair is kept up in a ponytail inside a Stetson hat. Her brown eyes are slightly larger than normal.
Personality: She never swears and excessively uses polite adverbs when speaking. She does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: Born in a small village she learned the ways of the warrior from her father. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she has money and likes to spend it
Ideals: Athletic, Optimist, Fighting. Bonds: Enemies, Rich. Occupation: Healer
Voice: Creaky witch voice
Attributes [hide]
Medium (3'9") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 14 (+2) | 9 (-1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 120 gp.
Helja Frostbeard, Female Dwarf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Dwarf, and stands approximately 4'1". She typically wears a sleeveless long coat of deep brown leather and dull grey iron scale mail, and her gloved hand is found clutching a halberd. She has dyed her greying auburn hair a little too much giving a sharp auburn color. Her eyes are amber and beady.
Personality: She acts crazy and hedonistic. She enjoys reading and quiet.
History: She was born blind and as such lacked many opportunities for work. From there she went from mercenary job to mercenary job. During her travels, Helja and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Helja discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Helja fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: To share knowledge with the world; and a need for knowledge about a nearby landmark
Ideals: Logical. Flaws: Ugly, Hedonist, Disease. Bonds: Adventurer. Occupation: Bricklayer
Voice: Slow speaker
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 8)
Armor Class 11
Hit Points 53 (8d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 7 (-2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +4
Possessions: 9000 sp. 1 Minor magic item.
Ashgarn Denholm, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He has moderate length golden hair. His eyes, though not visible through his cowl, are brown.
Personality: Eccentric and domineering, Ashgarn will drive conversation. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Born to a pair of adventurers, Ashgarn grew up listening to his mother's many stories. Through the years after Ashgarn was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Ashgarn's mother didn't care for him much, and the feeling was mutual. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A strong sense of loyalty to Halfling people; and nothing but the best is good enough for him
Ideals: Extrovert, Impeccable. Flaws: Antagonistic, Racist. Bonds: Adventurer. Occupation: Shipwright
Voice: Soft and mumbly
Attributes [hide]
Medium (6'2") Half-Orc, True Neutral (CR 10)
Armor Class 11
Hit Points 56 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 9 (-1) | 4 (-3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 19000 sp.
Dynamic Of Stars, Male Tabaxi [Permalink]
Personal [hide]
Description: This man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is muscular with a powerful set of arms. He has no fur. His hazel eyes are slightly larger than normal.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He invites people to come help in his community garden.
History: He was raised in a white middle class family as the only child. He has had some formal singing training, and achieved minor success. He has built up a small fortune and can afford his own way.
Motivation: To end his boredom; and to find somewhere to settle down
Ideals: Disciplined, Philantrophist, Artistic. Flaws: Ugly, Mundane. Bonds: Rich. Occupation: Jeweler
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 72 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 9 (-1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1300 gp. Star rose quartz (70 gp). Golden yellow topaz (400 gp). Emerald (1600 gp). White opal (1600 gp). Chrysoberyl (140 gp). Red spinel (140 gp). Aquamarine (400 gp). Sardonyx (70 gp). Jet (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hugolina Langley, Female Human [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she tends to wear a large brown jacket. With bright black hair. She is missing an eye and her face is severely sunburned. Her one remaining eye shines brown.
Personality: Calm and collected, she is a well trained Sailor. She is used to getting what she wants. In part because she is a meticulous planner.
History: Her mother raised her in a mountain cabin. Hugolina was born on a far eastern desert where she grew up under the tutelage of her father, an expert Sailor. She inherited the family business which she has now maintained for 7 years.
Motivation: She'd like to take her coworkers down a peg; and she's looking for her big break
Ideals: Professionalism. Flaws: Ugly. Bonds: Job, Nature, Immigrant, Adventurer. Occupation: Sailor
Voice: Slurs words
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 17 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 10 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +2
Possessions: 400 gp. A pair of silk slippers encrusted with tiny pearls. (110 gp). Brass mug with jade inlays (600 gp).
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Their contribution stands as a beacon of hope for all adventurers!