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NPC Generator

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Advanced [show]


Agatha Ramsey, Female Human [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 4'9" and prefers to wear flannel. Her auburn hair is cut jaggedly and amateurishly. She is missing an eye and her face is severely sunburned. Her one remaining eye shines blue.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She was raised in a island tribe. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Locksmith. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to open a new tavern; and to be a dyer again

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Nature, Job. Occupation: Locksmith

Voice: Hissing voice

Attributes [hide]

Agatha Ramsey, Female Human Barbarian 6
Medium (4'9") Human, Lawful Neutral (CR 6)
Armor Class 8
Hit Points 44 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 9 (-1)16 (+3) 9 (-1)11 (+0)
Skills Athletics +5, Investigation +6
Senses Passive Perception 9
Languages Common, Gnoll, Halfling, Druidic
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +6

Possessions: Just what you see.


Social Check DCs


Millicent Yeardley, Female Human [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a shortbow, but if one is not available she will default to her pickaxe. Her golden hair is cut short with large spiked bangs in the front. She has brown eyes and a grey hat with a green feather.

Personality: A deeply religious woman she believes everything happens for a reason. She is obsessed with a lost civilization.

History: Sold as a small child to a slaver, Millicent was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Millicent was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Millicent decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She desires power and/or immortality; and she possesses a valuable artifact that the thieves guild wishes to steal

Bonds: Religious, Adventurer, Mentor, Criminal record. Occupation: Armorer

Voice: Speaks through clenched teeth

Attributes [hide]

Millicent Yeardley, Female Human Bard 1
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)16 (+3) 15 (+2)11 (+0)
Skills Insight +4, Stealth +5
Senses Passive Perception 12
Languages Common, Druidic, Halfling, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: 100 gp. Chrysoprase (60 gp).


Social Check DCs


Tree Blossom, Female Tabaxi [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears very tight pants and wife beaters, though occasionally she sports a brown coat, and is pretty ugly. Her gray fur is smooth and relatively long. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: When she was but 6 years old her parents immigrated from the north. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: To prove her worth to the world; and wishes to resurrect an old love

Flaws: Ugly, Shy, Impulsive. Bonds: Immigrant, In love. Occupation: Bowyer

Voice: Thin and wheezing

Attributes [hide]

Tree Blossom, Female Tabaxi Aristocrat 10
Medium (4'9") Tabaxi, Neutral Evil (CR 10)
Armor Class 10
Hit Points 66 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)8 (-1) 14 (+2)16 (+3)
Skills Medicine +6, Performance +7
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Gimble Boondiggles, Male Gnome [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a perfectly clean shirt and pair of pants. His hair is brown and curly. His face is covered beneath a completely black helmet.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He can't help but pocket interesting objects he comes across

History: He was born several months after his father was called into army service. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He left for the west, certain he would find work there.

Motivation: A rival would like him out of the picture; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist. Bonds: Attractive, Immigrant, Criminal record, Military. Occupation: Dilettante

Voice: Laughs frequently while speaking

Attributes [hide]

Gimble Boondiggles, Male Gnome Adept 2
Small (3'2") Gnome, Neutral Evil (CR 2)
Armor Class 15
Hit Points 17 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 16 (+3)15 (+2) 11 (+0)13 (+1)
Skills Investigation +4, Persuasion +3
Senses Passive Perception 10
Languages Common, Gnome, Sylvan, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 300 sp.


Social Check DCs


Merla Underfoot, Female Halfling [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears a well pressed and immaculate suit (or dress). Her moppish blonde hair is in a traditional bowl cut. Her eyes, though not visible through her cowl, are amber.

Personality: Eccentric and domineering, Merla will drive conversation. She does not trust anyone and sleeps with one eye open.

History: Merla was born into a poor family. Growing up, she dreamt of becoming a Expert, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Expert in service of a powerful lord somewhere. Merla abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is her passion; and to get a good night's sleep

Ideals: Extrovert. Flaws: Insomniac. Bonds: Poor, Adventurer. Occupation: Sellsword

Voice: Speaks fast with a slight lisp

Attributes [hide]

Merla Underfoot, Female Halfling Expert 6
Small (3'0") Halfling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 28 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 13 (+1)16 (+3) 9 (-1)14 (+2)
Skills Medicine +2, Performance +5
Senses Passive Perception 9
Languages Common, Halfling, Infernal, Gnome, Elven
Attacks Melee +0 / 2d6-3, Ranged +4 / 2d6+1, Grapple +1

Possessions: 300 gp. Emerald (1400 gp).


Social Check DCs

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