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NPC Generator

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Advanced [show]


Dagnal Steelfist, Female Dwarf [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears light armors faded through time and improper care. Her blonde hair is slicked back into a classic pompadour. Her thin eyebrows rest above her beady gray eyes.

Personality: She is business-like. She takes instructions and follows them to the letter. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Born to a pair of adventurers, Dagnal grew up listening to her father's many stories. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She desires power and/or immortality.

Ideals: Professionalism, Fighting. Flaws: Ugly. Bonds: Adventurer. Occupation: Scribe

Voice: Scottish accent

Attributes [hide]

Dagnal Steelfist, Female Dwarf Aristocrat 2
Medium (3'10") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 14 (+2)8 (-1) 13 (+1)12 (+1)
Skills Arcana +1, Nature +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4

Possessions: 1 Half-Plate.


Social Check DCs


Maynild Rutland, Female Human [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a fancy grey dress. She wears a feathered hat to hide her balding. This brown eyed northerner is not easily forgotten.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She receives visions of the future at random moments

History: She was raised in a forest tribe. Over the years she perfected her riding and shooting skills. She bought a quarterstaff and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Wants to raise her children well; and her spouse's relatives view her with great suspicion

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Nature, Family. Occupation: Animal Trainer

Voice: Italian accent

Attributes [hide]

Maynild Rutland, Female Human Adept 1
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)16 (+3) 9 (-1)14 (+2)
Skills Acrobatics +4
Senses Passive Perception 9
Languages Common, Infernal, Dwarven, Giant
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Red spinel (160 gp).


Social Check DCs


Farideh Raghthroknaar, Female Dragonborn [Permalink]

Personal [hide]

Description: She prefers to wear black clothing when she does not wear armor, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'7" when asserting herself. She wears a colorful flower in her rusty crest. Her eyes are red and she is always smoking a pipe.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She has a minor phobia of water and hates getting wet.

History: She was born in a small forest village. Farideh liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. By chance she met her sister recently and the two have been together since.

Motivation: Further expansion of business; and to unite with her sister

Ideals: Optimist. Flaws: Fearful. Bonds: Attractive, Nature, Family, Job. Occupation: Interpreter

Voice: Tuts and clicks tongue

Attributes [hide]

Farideh Raghthroknaar, Female Dragonborn Commoner 9
Medium (6'7") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 20 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 10 (+0)8 (-1) 17 (+3)15 (+2)
Skills Arcana +2, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Valafar Cryptic, Male Tiefling [Permalink]

Personal [hide]

Description: This slender man stands about 5'4". He tends to wear a green poncho over his likewise colored trousers and shirt. His dark red hair is drawn into a tight pony tail with a clover scrunchie. His silver eyes dart from person to person.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He pushes his goals aggressively. He is also a coward if confronted.

History: Born to a Locksmith, his father struggled to pay the bills. Valafar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Valafar decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: Balancing his hectic life and new Interpreter responsibilities is difficult; and he'd like to take his coworkers down a peg

Flaws: Depressed, Fearful. Bonds: Poor, Criminal record, Job. Occupation: Interpreter

Voice: Indian accent

Attributes [hide]

Valafar Cryptic, Male Tiefling Expert 4
Medium (5'4") Tiefling, Lawful Evil (CR 4)
Armor Class 11
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)17 (+3) 9 (-1)20 (+5)
Skills Animal Handling +1, Religion +5
Senses Passive Perception 9
Languages Common, Auran, Abyssal, Aquan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. Iolite (60 gp). Rock crystal (60 gp). Freshwater pearl (12 gp). Obsidian (12 gp). 1 Minor magic item.


Social Check DCs


Tûkâ Bradshaw, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination, and he perpetually has his scimitar ready. He wears a colorful flower in his white hair. His skin is flawless and his green eyes scan people very quickly.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Gifted from a young age, Tûkâ studied abroad. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tûkâ fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Fighting, Gifted. Flaws: Depressed. Bonds: Attractive, Religious. Occupation: Carpenter

Voice: Spanish accent

Attributes [hide]

Tûkâ Bradshaw, Male Half-Orc Barbarian 7
Medium (5'2") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 76 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 15 (+2)15 (+2) 17 (+3)12 (+1)
Skills Animal Handling +6, History +5
Senses Passive Perception 13
Languages Common, Orc, Goblin, Infernal
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: 900 gp. Gold and topaz bottle stopper cork (1800 gp). 1 Minor magic item.


Social Check DCs

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