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NPC Generator

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Advanced [show]


Beast Paws, Female Tabaxi [Permalink]

Personal [hide]

Description: A 5'4" eastern woman, she does not wear sleeves and tends to eschew shirts when she can avoid it. Her black fur is kept up in a ponytail inside a wide-brimmed hat. She is baby faced.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. The war was a terrible time for her, and Beast does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Gifted from a young age, Beast studied abroad. Her father had invested heavily in several trade routes and wanted her to inherit them. She was granted divine powers by her dying brother.

Motivation: She feels kind of lost in life; and she loathes her own lifestyle

Ideals: Gifted. Flaws: Sensitive, Depressed. Bonds: Military, Rich. Occupation: Barkeep

Voice: Raspy

Attributes [hide]

Beast Paws, Female Tabaxi Barbarian 1
Medium (5'4") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)11 (+0) 11 (+0)16 (+3)
Skills Athletics +4, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 gp. Hematite (14 gp).


Social Check DCs


Tana Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She prefers to wear flannel. She is an epitome of beauty. Her red hair is cut jaggedly and amateurishly. Her brown eyes dart from person to person.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She has all her life been fascinated with singing.

History: She was born into a rich family. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has been saving her money to try and buy her sister's freedom.

Motivation: She is unsatisfied with her job; and balancing her hectic life and new shipwright responsibilities is difficult

Ideals: Artistic. Bonds: Attractive, Job, Rich, Family. Occupation: Shipwright

Voice: Sounds elderly

Attributes [hide]

Tana Ironhide, Female Gnome Ranger 6
Small (3'5") Gnome, Neutral Good (CR 6)
Armor Class 12
Hit Points 44 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)11 (+0) 11 (+0)13 (+1)
Skills Arcana +3, History +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 400 gp.


Social Check DCs


Ombul Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: He prefers to wear red pants and tee shirts. He carries with him a set of hammers on his belt, each one with a opal on the hilt. His hair is cut close to his head. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Ombul lived on a farm with his father, near the main road leading to a nearby town. There was a wharf not far from home where he often wandered off to fish. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To unite with his brother; and find a way to reverse the transformation of his brother

Ideals: Fighting, Persistence. Flaws: Addict. Bonds: Family, Nature. Occupation: Shoemaker

Voice: Prounounces S like Z

Attributes [hide]

Ombul Greenbottle, Male Halfling Wizard 6
Small (3'2") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 34 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)12 (+1) 11 (+0)9 (-1)
Skills Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Halfling, Gnome
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12433

Possessions: 1000 sp. Iolite (20 gp). Malachite (14 gp). Zircon (20 gp).


Social Check DCs


Duvamil Reese, Female Gnome [Permalink]

Personal [hide]

Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She is renowned for her bright blue dresses and hats. She has a very tight haircut. Her green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She dislikes all the random violence that takes place in the east. The war was a terrible time for her, and Duvamil does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: From birth she was tutored by a cruel and relentless mentor. She made a point of taking high paying jobs and getting most of it up front. She now travels the world, in search of power and loot.

Motivation: She loathes her own lifestyle.

Ideals: Athletic, Pacifist. Flaws: Depressed. Bonds: Military, Mentor, Adventurer. Occupation: Bowyer

Voice: Eastern European accent

Attributes [hide]

Duvamil Reese, Female Gnome Druid 4
Small (3'6") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)12 (+1) 14 (+2)10 (+0)
Skills Religion +3, Stealth +2
Senses Passive Perception 12
Languages Common, Gnome, Draconic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 200 gp. Azurite (15 gp). 1 Minor magic item.


Social Check DCs


Morthos Sadness, Male Tiefling [Permalink]

Personal [hide]

Description: He typically wears green cloth garments or leather armor, and carries daggers. His dark red hair has been sun bleached extensively. His skin is flawless and his silver eyes scan people very quickly.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Morthos was born in the west. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Fighting, Persistence. Flaws: Shy. Bonds: Attractive, Adventurer. Occupation: Courier

Voice: Indian accent

Attributes [hide]

Morthos Sadness, Male Tiefling Fighter 1
Medium (5'0") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)13 (+1) 12 (+1)11 (+0)
Skills Medicine +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 400 sp. 7 Acid flasks.


Social Check DCs

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