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Advanced [show]


Habor Still, Male Tiefling [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears baggy green pantaloons and a tan scarf. His whole body is exceptionally muscular. His chestnut hair is thinning but still full. He has a tattooed face.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He receives visions of the future at random moments

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Miller arts, while his father instructed him in etiquette, music and courtly manner. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He now owns his own business.

Motivation: Money/treasure; and to be a junk dealer again

Ideals: Gifted. Flaws: Sensitive. Bonds: Immigrant, Rich, Job. Occupation: Miller

Voice: Sleepy voice

Attributes [hide]

Habor Still, Male Tiefling Wizard 5
Medium (5'1") Tiefling, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 16 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)17 (+3) 10 (+0)11 (+0)
Skills Persuasion +3, Stealth +2
Senses Passive Perception 10
Languages Common, Ignan, Auran, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443210000

Possessions: 10 pp.


Social Check DCs


Medrash Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: A middle-aged man, he tends to wear a large green jacket, and is pretty ugly. He has done his best to style his blue crest to look like a famous performer. His red eyes dart from person to person.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Further he is a bit of a stoner and is frequently out of it.

History: He is the product a well kept family trust fund and as such has never really known need. His mother had invested heavily in several trade routes and wanted him to inherit them. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Sabotage a competitor; and wants to raise his children well

Flaws: Ugly, Addict, Shy. Bonds: Family, Rich, Job. Occupation: Fisher

Voice: Hollow voice

Attributes [hide]

Medrash Mohradyllion, Male Dragonborn Druid 1
Medium (6'6") Dragonborn, Neutral Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 11 (+0)11 (+0) 11 (+0)9 (-1)
Skills Intimidation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 800 sp.


Social Check DCs


Great Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 5'4", this man dresses like a well dressed Banker does. His fur is beige, silky, and of moderate length. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is calm most of the time but flees social interaction. The war was a terrible time for him, and Great does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He got into the Banker business at a young age. His childhood dream was to be a Animal Trainer, but he was a colossal failure. He inherited the family business which he has now maintained for 3 years.

Motivation: Expand his business; and wants to open a new tavern

Flaws: Shy, Depressed. Bonds: Job, Attractive, Military. Occupation: Banker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Great Mirror, Male Tabaxi Ranger 7
Medium (5'4") Tabaxi, Neutral Evil (CR 7)
Armor Class 13
Hit Points 44 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)16 (+3) 14 (+2)15 (+2)
Skills History +6, Nature +6
Senses Passive Perception 12
Languages Common, Draconic, Elven, Aquan
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1200 gp. Zircon (70 gp). Deep green spinel (120 gp). Deep green spinel (120 gp).


Social Check DCs


Norman Deighton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears bulky brown painted plate armor. His chestnut hair is heavily combed to the right. His brown eyes lackadaisically let the world flow into them.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was born a particularly ugly child, much to the horror of his parents. A few years later when the south was not economically sound they moved to his current location. He was granted necromantic powers by his dying sister.

Motivation: Many illithids want him driven away; and several ex partners dislike his way of doing things and want revenge

Ideals: Persistence, Gifted. Flaws: Ugly. Bonds: Immigrant, Enemies. Occupation: Glassblower

Voice: Scratchy, weak

Attributes [hide]

Norman Deighton, Male Human Cleric 9
Medium (6'2") Human, Lawful Good (CR 9)
Armor Class 10
Hit Points 48 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 10 (+0)15 (+2) 15 (+2)15 (+2)
Skills Insight +5, Survival +5
Senses Passive Perception 12
Languages Common, Draconic, Dwarven
Attacks Melee +2 / 3d4-1, Ranged +3 / 3d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13644321

Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dain Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he typically wears a sleeveless long coat of deep grey leather and dull blue iron scale mail. His white hair is knotted and matted. His eyes are a pleasant green.

Personality: He has always had a great fascination with Halfling culture. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Dain was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Flaws: Racist, Impulsive. Bonds: Poor, Adventurer. Occupation: Scribe

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Dain Gorunn, Male Dwarf Wizard 2
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 11 (+0)10 (+0) 9 (-1)7 (-2)
Skills Medicine +1, Religion +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 7000 cp. Sard (20 gp).


Social Check DCs

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