Frederick Moreno, Male Human [Permalink]
Personal [hide]
Description: He wears a brown vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his brown boots flare out at the collars. He is bristling with hidden weapons, mostly scimitars and greataxes. He wears a Stetson hat to cover his moderate length golden hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. A true patriot, Frederick would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Frederick was born the youngest of three triplets. One day when Frederick was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Frederick was heart-stricken from the event, and his mother started working long hours to provde for them. Recently he has begun working with bootleggers and crooks.
Motivation: His spouse's relatives view him with great suspicion; and he is a bit of a kleptomaniac
Ideals: Joker. Flaws: PTSD. Bonds: Criminal record, Military, Family. Occupation: Sellsword
Voice: Dutch accent
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 46 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: Coral (130 gp).
Pelt Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a pastel vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his pastel boots flare out at the collars. His gray fur is lengthy. His eyes are hazel and beady.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He comes from a rich southern family. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He used his abilities to trick people and travel the world for free.
Motivation: A rival would like him out of the picture; and he desires power and/or immortality
Ideals: Philantrophist. Flaws: Ugly. Bonds: Criminal record, Rich, Adventurer. Occupation: Tailor
Voice: Sore throat, cough
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Evil (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 15 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Gnome, Infernal
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 3000 sp. Sardonyx (40 gp). Rock crystal (40 gp). 1 Minor magic item.
Bathin Sarcasm, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He carries with him a set of scimitars on his belt, each one with a topaz on the hilt. His dark red hair is thinning but still full. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born into a rich family. At a young age his father died while driving off some drow. His mother being the stubborn sort decided to stay and helped train him in scimitar use. He tends to his Glassblower job now, and dutifully fulfills any obligations he has.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and several ex partners dislike his way of doing things and want revenge
Ideals: Fighting. Flaws: Ugly. Bonds: Enemies, Job, Rich. Occupation: Glassblower
Voice: Old thin voice
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Good (CR 8)
Armor Class 9
Hit Points 31 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 11 (+0) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Infernal, Aquan
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 1500 gp.
Beloril Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a well pressed and immaculate suit (or dress). He wears a colorful flower in his red hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He dislikes all the random violence that takes place in the north. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Beloril was born with his mother's beautiful face. When Beloril reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and a need for knowledge about a nearby landmark
Ideals: Athletic, Pacifist. Flaws: Insane. Bonds: Attractive, Military. Occupation: Beggar
Voice: Smoker's lung
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 11)
Armor Class 11
Hit Points 84 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 18 (+4) | 8 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +8 / 3d8+4, Ranged +5 / 3d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 3100 gp. Golden yellow topaz (400 gp). Lapis lazuli (13 gp). Alexandrite (400 gp). Moss agate (13 gp). Star ruby (1000 gp). Blue sapphire (1000 gp). Deep blue spinel (400 gp). Moss agate (13 gp). Violet garnet (400 gp).
Gorga Ramsey, Female Half-Orc [Permalink]
Personal [hide]
Description: This late middle aged woman is typically in her Mercenary uniform and is in decent physical shape. Her silver hair is knotted and matted. Her green eyes dart around the room hyper actively observing anyone and anything.
Personality: A deeply religious woman she believes everything happens for a reason. She does not believe in violence as a means to an end. She is a dedicated Mercenary but believes her peers are too gung-ho.
History: Born to a poor family in the city she treasured whatever gifts she got. She moved out north to avoid the crime she committed. She inherited the family business which she has now maintained for 15 years.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she has a rivalry with the church that dominates her actions
Ideals: Pacifist. Bonds: Job, Religious, Poor, Criminal record. Occupation: Mercenary
Voice: Slow speaker
Attributes [hide]
Medium (6'2") Half-Orc, Neutral Evil (CR 2)
Armor Class 12
Hit Points 8 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 8 (-1) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Auran, Giant
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 120 pp. Deep blue spinel (300 gp). Golden yellow topaz (300 gp).
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