Five Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears brown trousers with black and blue striped suspenders. He wears various colorful collared shirts. He has dyed his greying orange fur a little too much giving a sharp orange color. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He used his abilities to travel the world and help people.
Motivation: To end his boredom; and he's repulsed by the pc
Ideals: Artistic, Philantrophist. Flaws: Antagonistic, Mundane. Bonds: Rich. Occupation: Mason
Voice: Aggressive tone
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Good (CR 2)
Armor Class 13
Hit Points 19 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 10 (+0) | 7 (-2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 1600 sp. 1 Masterwork Common Melee.
Ielenia Ofandrus, Female Elf [Permalink]
Personal [hide]
Description: 4'8" and muscular, this southern woman usually wears her blue robe and has her sai always slung over her shoulder. She sports chestnut long hair. Her face is covered beneath a completely black helmet.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is a big fan of imagination and believes people should spend more time reading and writing.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She dropped out of school before completing her studies. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She feels kind of lost in life; and wants to work out more often
Ideals: Athletic, Logical. Flaws: Depressed, Disease. Occupation: Dilettante
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'8") Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 18 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 9 (-1) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 2000 sp.
Jarsali Teinithra, Female Elf [Permalink]
Personal [hide]
Description: This western woman is abnormally tall. She is wearing the road beaten gear of a warrior. Her whole body is exceptionally muscular. Sporting a golden mohawk this woman's hair draws a lot of attention. Her eyes, though not visible through her cowl, are green.
Personality: A skeptical and narcissistic woman, Jarsali's first love is herself. Her second love is also herself. She always tries to repair and not replace. It was this mentality that drove her into the Locksmith business.
History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. She moved from fad to fad and when she turned 15 she discovered dancing. She has worked as a Locksmith like her father before her.
Motivation: Nothing but the best is good enough for her; and expand her business
Ideals: Fighting, Impeccable, Persistence, Artistic. Bonds: Immigrant, Job. Occupation: Locksmith
Voice: Booming voice
Attributes [hide]
Medium (5'4") Elf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Draconic, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 3200 sp. Jet (80 gp).
Oolah Windsor, Female Half-Orc [Permalink]
Personal [hide]
Description: This slender woman stands about 5'1". She prefers to wear flannel. Her silver hair, when down, is lengthy. Her skin is flawless and her amber eyes scan people very quickly.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: She was raised in a white middle class family as the only child. Cursed with vampirism at a very young age, Oolah has worked very hard to control her curse. By chance she met her brother recently and the two have been together since.
Motivation: An old rival family wants her found.
Flaws: Disease, Mundane. Bonds: Attractive, Family, Religious. Occupation: Performer
Voice: Strong lisp
Attributes [hide]
Medium (5'1") Half-Orc, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 7 (-2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 20 gp. 4 Tanglefoot bags.
Three Mist, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a custom-built plate barding that's adorned with brown lining and desert motifs. Her white fur is slicked back into a classic pompadour. She has copper eyes.
Personality: She is irascible and easily irritated. She always tries to repair and not replace. It was this mentality that drove her into the Merchant business.
History: Born to a pair of adventurers, Three grew up listening to her father's many stories. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Balancing her hectic life and new Merchant responsibilities is difficult; and a need for knowledge about a nearby landmark
Ideals: Persistence. Flaws: Antagonistic. Bonds: Adventurer, Criminal record, Job. Occupation: Merchant
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'7") Tabaxi, True Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 15
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 100 gp.
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