Oolah Kent, Female Half-Orc [Permalink]
Personal [hide]
Description: She is scrawny and has patchy auburn stubble. She wears a white shirt with thin black vertical stripes and yellow pants. She has a hunchback. Her auburn hair is matted, messy, and big. Her green eyes are slightly larger than normal.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Oolah was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Oolah decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. After months of barely getting by, Oolah managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.
Ideals: Optimist. Flaws: Ugly. Bonds: Rich, Military, Criminal record. Occupation: Sage
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'3") Half-Orc, Neutral Evil (CR 16)
Armor Class 10
Hit Points 39 (16d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 8 (-1) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Draconic, Halfling
Attacks Melee +7 / 4d10+2, Ranged +5 / 4d10+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 3 | 3 | 3 |
Possessions: 9000 gp. Brass mug with jade inlays (400 gp). Solid gold idol (400 gp). Fire opal pendant on a fine gold chain (1700 gp). An abacus with copper, silver and gold markers (90 gp). A small bag of saffron. (100 gp). A pair of silk slippers encrusted with tiny pearls. (90 gp). A large tome filled with over one hundred recipes written by a former royal chef. (90 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (100 gp). A roughly beaten golden orb (90 gp). A miniature golden chest with tiny emeralds lining the top (90 gp). Golden circlet with four aquamarines (3000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (90 gp). Large well-done wool tapestry (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). A miniature golden chest with tiny emeralds lining the top (90 gp). Embroidered and bejeweled glove (3000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (90 gp).
Nedda Silvereyes, Female Halfling [Permalink]
Personal [hide]
Description: She is wearing a long, white, dusty cloak, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 2'8" when asserting herself. She wears a small hat to cover her moderate length silver hair. Her amber eyes dart from person to person.
Personality: She never swears and excessively uses polite adverbs when speaking. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Nedda was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. A gifted student she started as a Sailor, but she got bored and became a Shepherd. She has drifted from career to career and currently works as a Shepherd.
Motivation: A deep hatred of drow; and she is terrified, and will act out of fear
Ideals: Optimist. Flaws: Fearful. Bonds: Enemies, Poor, Job. Occupation: Shepherd
Voice: Excited and jittery
Attributes [hide]
Small (2'8") Halfling, Lawful Evil (CR 7)
Armor Class 15
Hit Points 21 (7d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 19 (+4) | 9 (-1) | 11 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 2d8+0, Ranged +7 / 2d8+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Cora Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: She is dressed in an above average manner. She has a slight overbite and is overall scrawny. She keeps her long red hair kept up in a rat tail. Her eyes are a pleasant green.
Personality: A skeptical and narcissistic woman, Cora's first love is herself. Her second love is also herself. She invites people to come help in her community garden.
History: A powerful wizard made her what she is. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now mingles about in high society.
Motivation: She doesn't get along with people that don't share her tastes.
Ideals: Impeccable, Philantrophist. Bonds: Attractive, Mentor, Rich. Occupation: Sellsword
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 31 (6d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 16 (+3) | 12 (+1) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kilvar Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive man, he is wearing a long, grey, dusty cloak. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise hazel.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Animals are drawn to him, and he is able to talk to them.
History: He was born the only child of a wealthy merchant. From his teen years he was always beautiful and desirable, so people have always doted on him. He struck the Knight job and began his own company from there.
Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud
Ideals: Philantrophist, Gifted, Entrepeneur. Bonds: Attractive, Job, Enemies. Occupation: Knight
Voice: Smoker's lung
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 11 (+0) | 15 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 60 pp. 1 Masterwork Common Ranged Weapon.
Merihim Laughter, Male Tiefling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy silver stubble. He wears a green cloak and cross-gartered yellow stockings. He has a hunchback. His wide-brimmed hat is riddled with cuts and holes. His silver eyes peer out from beneath his wide-brimmed green hat.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is afraid of women and trembles around them
History: The child of a Cartwright, who enjoyed hunting, Merihim was taken on many hunting expeditions. Merihim liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was granted arcane powers by his dying brother.
Motivation: To find somewhere to settle down; and he is content
Ideals: Gifted. Flaws: Ugly, Mundane, Shy. Bonds: Nature. Occupation: Scribe
Voice: Pirate accent
Attributes [hide]
Medium (5'0") Tiefling, Lawful Good (CR 12)
Armor Class 12
Hit Points 56 (12d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 9 (-1) | 19 (+4) | 15 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Elven, Celestial, Auran, Undercommon
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 1 | 1 | 1 | 0 |
Possessions: 19000 sp. Carnelian (40 gp). Deep blue spinel (900 gp). Eye agate (11 gp). Zircon (40 gp). Black pearl (900 gp). Hematite (11 gp). Violet garnet (900 gp). Alexandrite (900 gp). Moonstone (40 gp).
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