Virra Beren, Female Gnome [Permalink]
Personal [hide]
Description: She is scrawny and has patchy golden stubble. She usually wears her blue robe and has her greatsword always slung over her shoulder. She has a hunchback. With bright golden hair. She wears round tiny glasses practically rammed into her face.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She uses divination through singing.
History: A powerful slaver made her what she is. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She was granted martial powers by her dying sister.
Motivation: Meet up once more with her childhood friend.
Ideals: Gifted. Flaws: Ugly, Sensitive. Bonds: Mentor, Nature. Occupation: Sailor
Voice: Soft and mumbly
Attributes [hide]
Small (3'0") Gnome, Neutral Evil (CR 14)
Armor Class 14
Hit Points 99 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 10 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +7 / 4d6+2, Ranged +8 / 4d6+3, Grapple +3
Possessions: 4000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Barbena Torunn, Female Dwarf [Permalink]
Personal [hide]
Description: This woman wears a fine chain shirt which she covers with grey colored cloaks and clothing. She has a penchant for wearing a ring with an oversized jet on her right hand. Her hair is greying and her face has many wrinkles. Her gray eyes dart from person to person.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She was born in the south, but her parents moved at a very young age to the east. She dropped out of school before completing her studies. She left for the south, certain she would find work there.
Motivation: She has passion for adventuring and risk; and she has money and likes to spend it
Ideals: Impeccable, Logical. Bonds: Rich, Adventurer, Immigrant. Occupation: Tanner
Voice: Squeaky
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 17 (+3) | 11 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: White pearl (140 gp). 1 Half-Plate.
Bathin Torment, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is wearing a long, black cloak. His silver hair, when down, is lengthy. He has several tiny emerald earrings on each ear.
Personality: This man loves singing and to teach people singing more than just about anything. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Bathin was born the youngest of three triplets. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Bathin took refuge in the large cave and found the beat up ceremonial dagger and armor he uses now. He now mingles about in high society.
Motivation: He is content; and an old rival family wants him found
Ideals: Artistic. Flaws: Impulsive, Mundane. Bonds: Rich, Family, Nature. Occupation: Ploughman
Voice: Dark and ominous
Attributes [hide]
Medium (5'4") Tiefling, Neutral Evil (CR 2)
Armor Class 10
Hit Points 13 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 17 (+3) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 6000 cp.
Sun Plume, Female Tabaxi [Permalink]
Personal [hide]
Description: She has a missing left leg. She is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. Her gray fur, when down, is lengthy. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: From birth she was tutored by a cruel and relentless mentor. Her childhood dream was to be a Marshal, but she was a colossal failure. She then took over the family business and is one of the better Armorer for hire.
Motivation: To be a Marshal again; and an old rival family wants her found
Flaws: Insomniac. Bonds: Job, Family, Mentor. Occupation: Armorer
Voice: French accent
Attributes [hide]
Medium (6'4") Tabaxi, Neutral Evil (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 7 (-2) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp. Silver comb with moonstones (900 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). Silver comb with moonstones (900 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Stacee Greenbottle, Female Halfling [Permalink]
Personal [hide]
Description: She wears a fancy white dress. Her long red hair reaches down to her waist. Her eyes are brown and catlike.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: Stacee was born with her father's beautiful face. Before the accident, she was one of the most outspoken anti-Dragonborn activists. She was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. Since then, she has sought to make the best of life.
Motivation: An old rival family wants her found; and regain custody of her son
Ideals: Optimist. Flaws: Racist. Bonds: Attractive, Family. Occupation: Marshal
Voice: High pitched and raspy
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 22 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 10 (+0) | 14 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Abyssal, Celestial
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 600 gp. Brass mug with jade inlays (200 gp).
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