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Advanced [show]


Three Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: 4'8" and muscular, this southern woman very much looks the part of a Blacksmith. Her small hat is riddled with cuts and holes. Her green eyes peer out from beneath her small pastel hat.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She also has developed a complete distrust of the Sculptor profession.

History: Three was raised in a hard working conservative environment. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Blacksmith. She ran away from her former home and has been making her living as a Blacksmith for the past few years.

Motivation: Her spouse's relatives view her with great suspicion; and to unite with her sister

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Job, Family. Occupation: Blacksmith

Voice: Nasally tone

Attributes [hide]

Three Grass, Female Tabaxi Bard 12
Medium (4'8") Tabaxi, Chaotic Good (CR 12)
Armor Class 14
Hit Points 74 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 14 (+2)17 (+3) 15 (+2)20 (+5)
Skills Animal Handling +6
Senses Passive Perception 12
Languages Common, Terran, Undercommon, Draconic
Attacks Melee +5 / 3d10+1, Ranged +8 / 3d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153333200

Possessions: 35000 sp. Old masterpiece painting (1900 gp). Gold and topaz bottle stopper cork (500 gp). Cloth of gold vestments (100 gp). Finely wrought small gold bracelet (30 gp). A pair of silk slippers encrusted with tiny pearls. (100 gp). Golden circlet with four aquamarines (6000 gp). An abacus with copper, silver and gold markers (100 gp). Sapphire pendant on gold chain (2900 gp).


Social Check DCs


Tree Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. His fur is red and curly. He wears large thick round spectacles.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Tree hails from a village terrorized by illithids. He was taken from his home at a very young age. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tree fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A deep hatred of illithids.

Ideals: Joker, Fighting. Bonds: Slave, Enemies. Occupation: Stylist

Voice: Thin and wheezing

Attributes [hide]

Tree Plume, Male Tabaxi Commoner 7
Medium (6'6") Tabaxi, Lawful Good (CR 7)
Armor Class 13
Hit Points 11 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 8 (-1)12 (+1) 13 (+1)14 (+2)
Skills Insight +4, Stealth +6
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: 70000 cp. Freshwater pearl (5 gp). Alexandrite (300 gp). Emerald (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Antrara Hshhsstoroth, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She dresses in collared shirts and wears a proper scarf over her head. She has styled her copper crest well, parting it to the left. She wears crescent spectacles with a black brim.

Personality: She never swears and excessively uses polite adverbs when speaking. She is skeptical of what others tell her and is slow to trust.

History: She was born to a pair of big game hunters, but was frequently ill as a child. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Barrister. She ran away from her former home and has been making her living as a Barrister for the past few years.

Motivation: Further expansion of business; and balancing her hectic life and new barrister responsibilities is difficult

Ideals: Athletic, Optimist. Flaws: Shy, Disease. Bonds: Job. Occupation: Barrister

Voice: German accent

Attributes [hide]

Antrara Hshhsstoroth, Female Dragonborn Fighter 17
Medium (6'5") Dragonborn, Lawful Good (CR 17)
Armor Class 8
Hit Points 145 (17d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 17 (+3)17 (+3) 18 (+4)15 (+2)
Skills Acrobatics +4, Investigation +9
Senses Passive Perception 14
Languages Common, Abyssal, Gnoll, Ignan
Attacks Melee +6 / 5d4+0, Ranged +4 / 5d4-2, Grapple +9

Possessions: 6000 gp. Alexandrite (1400 gp). Black pearl (1400 gp). Hematite (4 gp). Obsidian (4 gp). Red-brown spinel (150 gp). Malachite (4 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Yvonne Everleigh, Female Human [Permalink]

Personal [hide]

Description: This woman dresses in grey turtlenecks beneath a black coat with blue slacks, and sports empty pouches on her belt. Her blonde hair is smooth and relatively long. Her skin is flawless and her gray eyes scan people very quickly.

Personality: Her tongue was cut out and she uses sign language. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She was born in the south, but her parents moved at a very young age to the east. Her first spouse was a Ruler, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: Her spouse's relatives view her with great suspicion; and an old rival family wants her found

Flaws: Disease. Bonds: Attractive, Rich, Immigrant, Family. Occupation: Barber

Voice: Spits words with contempt

Attributes [hide]

Yvonne Everleigh, Female Human Warlock 1
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)8 (-1) 17 (+3)15 (+2)
Skills Deception +4, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 gp.


Social Check DCs


Sarah Ariessus, Female Half-Elf [Permalink]

Personal [hide]

Description: 4'11" and lanky with angular features, she is an attractive figure. She wears a simple violet robe with pastel stripes complete with hood. Her red hair is lengthy and is close to two feet long. She has gleaming, smiling amber eyes.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She was born at the edge of vast forest. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She has decided she is irredeemable.

Bonds: Attractive, Adventurer, Rich, Nature, Criminal record. Occupation: Fletcher

Voice: Prounounces S like Z

Attributes [hide]

Sarah Ariessus, Female Half-Elf Expert 6
Medium (4'11") Half-Elf, Neutral Evil (CR 6)
Armor Class 12
Hit Points 43 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)14 (+2) 16 (+3)11 (+0)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 13
Languages Common, Elven, Infernal, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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