Fallond Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing a long, grey, dusty cloak. His auburn hair has been sun bleached extensively. His green eyes peer out from beneath his Stetson grey hat.
Personality: Abrasive and pushy, he has a hard time making friends. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born the only child of a wealthy merchant. He was taken as a slave by a traveling circus and forced to perform He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He's repulsed by the PC; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Ideals: Entrepeneur. Flaws: Antagonistic, Shy. Bonds: Slave, Enemies. Occupation: Doctor
Voice: Sleepy voice
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 10 (+0) | 11 (+0) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 8000 cp.
Bucklal Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright white and blue, and wears rings and necklaces with large, colorful gems. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He keeps his long blonde hair kept up in a rat tail. His eyes are gray.
Personality: He is very quiet and rarely speaks above a whisper. He receives visions of the future at random moments
History: Bucklal was born in the north. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To reunite with his absent mother; and money/treasure
Ideals: Gifted, Persistence. Flaws: Shy. Bonds: Rich, Nature, Family. Occupation: Herbalist
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 16)
Armor Class 13
Hit Points 97 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 14 (+2) | 9 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 4d10-2, Ranged +7 / 4d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 2 | 2 | 1 | 1 |
Possessions: 1100 pp. Jade (130 gp). Black pearl (1300 gp). Black opal (400 gp). Malachite (14 gp). Chrysoberyl (130 gp). Peridot (50 gp). Aquamarine (1300 gp). Golden yellow topaz (1300 gp).
Gargax Hshhsstoroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He prefers to wear black clothing when he does not wear armor, and he perpetually has his rapier ready. His crest is brass and curly. He has several tiny aquamarine earrings on each ear.
Personality: He hates giants. He views them as having robbed his home of its proper glory. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Born in a small village he learned the ways of the warrior from his father. His father was a soldier and died while he was still young. Gargax was left his father's suit of armor and trained in its use and care. Recently he has begun working with bootleggers and crooks.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Fighting. Bonds: Rich, Enemies, Military, Criminal record, Debt. Occupation: Priest
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Evil (CR 7)
Armor Class 12
Hit Points 23 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 7 (-2) | 6 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20000 cp. Malachite (4 gp). Star ruby (1400 gp). Obsidian (4 gp). Jasper (60 gp).
Snagog Everleigh, Male Half-Orc [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he likes to wear white tank tops with brown pants. He keeps his long silver hair kept up in a rat tail. His eyes are likewise blue.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is able to fit into much smaller and tighter spaces than normal.
History: He was born in the west. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To reunite with his absent father; and he has money and likes to spend it
Ideals: Gifted. Flaws: Shy. Bonds: Immigrant, Rich, Family. Occupation: Weaver
Voice: French accent
Attributes [hide]
Medium (6'9") Half-Orc, Lawful Neutral (CR 16)
Armor Class 12
Hit Points 71 (16d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 15 (+2) | 12 (+1) | 8 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +10 / 4d10+5, Ranged +7 / 4d10+2, Grapple +5
Possessions: 600 pp. Rich purple corundum (700 gp). Iolite (70 gp). Rose (70 gp). Black star sapphire (700 gp). Aquamarine (800 gp). Moonstone (70 gp). Red-brown spinel (60 gp). Lapis lazuli (14 gp). Blue quartz (14 gp). 1 Medium magic item. 1 Medium magic item.
Aym Anarchy, Female Tiefling [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her brown hair is long and unkept. Her face is scarred and worn.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.
History: Born in the east to a Jeweler, Aym learned a great deal about her mother's area of expertise. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: Further expansion of business.
Ideals: Entrepeneur. Flaws: Ugly, Secretive. Bonds: Job, Family. Occupation: Jeweler
Voice: Old Prospector
Attributes [hide]
Medium (5'10") Tiefling, True Neutral (CR 7)
Armor Class 12
Hit Points 33 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 400 gp. 1 Minor magic item.
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