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NPC Generator

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Advanced [show]


Bundrigo Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears white painted combat armor at almost all times. He has styled his blonde hair well, parting it to the right. His thin eyebrows rest above his beady violet eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Bundrigo was born the youngest of three triplets. His first spouse was a Body Guard, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To unite with his brother; and to reunite with his absent father

Ideals: Athletic, Logical. Flaws: Ugly. Bonds: Family. Occupation: Barrister

Voice: Speaks like tongue is numb

Attributes [hide]

Bundrigo Wildcloak, Male Halfling Fighter 12
Small (3'3") Halfling, Chaotic Neutral (CR 12)
Armor Class 9
Hit Points 95 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)6 (-2) 14 (+2)16 (+3) 11 (+0)11 (+0)
Skills Investigation +7, Religion +7
Senses Passive Perception 10
Languages Common, Halfling, Gnoll, Goblin, Druidic
Attacks Melee +2 / 3d10-2, Ranged +2 / 3d10-2, Grapple -2

Possessions: 200 pp. Alexandrite (800 gp). Black pearl (800 gp). Black pearl (800 gp). Chrysoprase (20 gp). Chalcedony (20 gp). Alexandrite (800 gp). Jasper (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Darrak Thrahak, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He is generally shirtless and showing off his tattooed chest. Beneath his clothing is a huge mess of scar tissue. He has wavy red hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born several months after his father was called into army service. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has worked as a Armorer like his father before him.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Greedy. Bonds: Slave, Military, Mentor, Job. Occupation: Armorer

Voice: Low and grunting

Attributes [hide]

Darrak Thrahak, Male Dwarf Sorcerer 2
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 15 (+2)12 (+1) 13 (+1)6 (-2)
Skills Performance +0, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 170 gp. 1 Half-Plate.


Social Check DCs


Naal Firahel, Male Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is auburn, silky, and of moderate length. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a font of random trivia from the lore and stories he has discovered

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mayor arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Money/treasure.

Ideals: Athletic, Logical. Bonds: Rich, Attractive, Guardian. Occupation: Mayor

Voice: Strong lisp

Attributes [hide]

Naal Firahel, Male Elf Cleric 8
Medium (4'7") Elf, Neutral Evil (CR 8)
Armor Class 12
Hit Points 24 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 7 (-2)11 (+0) 14 (+2)11 (+0)
Skills Insight +5, Survival +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +0 / 2d10-3, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364332

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Merla Shadowquick, Female Halfling [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She is wearing a long, white cloak. Her silver hair is wavy and long. She wears a mask on her face.

Personality: She dislikes all the random violence that takes place in the east. She is afraid of women and trembles around them

History: Her mother raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Merla took refuge in the old dungeon and found the beat up shield and armor she uses now. She ran away from her former home and has been making her living as a Cartwright for the past few years.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and further expansion of business

Ideals: Pacifist. Flaws: Shy. Bonds: Immigrant, Nature, Job, Criminal record. Occupation: Cartwright

Voice: Shortens vowels

Attributes [hide]

Merla Shadowquick, Female Halfling Aristocrat 1
Small (2'10") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)13 (+1) 13 (+1)6 (-2)
Skills History +3, Medicine +3
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 30 pp. Red-brown spinel (50 gp).


Social Check DCs


Jarana Bloodkith, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a well pressed and immaculate suit (or dress). She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her hair is cut close to her head. Her fair skin shows little sign of her aristocratic breeding.

Personality: This woman loves singing and to teach people singing more than just about anything. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She got into the Bricklayer business at a young age. Ostracized due to the necromantic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. She was granted necromantic powers by her dying sister.

Motivation: She is unsatisfied with her job; and balancing her hectic life and new bricklayer responsibilities is difficult

Ideals: Artistic, Gifted. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Bricklayer

Voice: Squeaky

Attributes [hide]

Jarana Bloodkith, Female Dwarf Druid 2
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 18 (+4)17 (+3) 14 (+2)10 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Undercommon, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 120 gp.


Social Check DCs

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