Keyleth Accord, Female Half-Elf [Permalink]
Personal [hide]
Description: This malnourished woman is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. She is bald on top and has large chestnut tufts of hair around her ears. Her eyes are a pleasant blue.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Keyleth was born on a far western forest where she grew up under the tutelage of her mother, an expert Marshal. She moves from town to town, unable to find a place to settle.
Motivation: To share knowledge with the world; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Logical. Flaws: Ugly, Disease. Bonds: Poor, Immigrant. Occupation: Marshal
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 1700 sp.
Volen Jacobs, Female Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a worn and beaten armor. Her hair, while still mostly silver, has prominent grey streaks. Her eyes are likewise blue. Her teeth are yellowed and unaligned.
Personality: She speaks before she thinks and is too direct. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She was raised in a white middle class family as the only child. Before the accident, she was one of the most outspoken anti-Dragonborn activists. She was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To find somewhere to settle down; and a strong sense of loyalty to dragonborn people
Flaws: Ugly, Impulsive, Forgetful, Mundane, Racist. Occupation: Mercenary
Voice: Indian accent
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Good (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 5 (-3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 600 gp. Smoky quartz (80 gp). Black opal (1400 gp). Jet (160 gp). Blue quartz (15 gp).
Rimmon Vice, Male Tiefling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears black painted combat armor at almost all times. He sports a flattop hair cut. His black eyes are slightly larger than normal.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Rimmon was raised in a hard working conservative environment. Through the years after Rimmon was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Rimmon's father didn't care for him much, and the feeling was mutual. He has worked as a Stableman like his father before him.
Motivation: He's repulsed by the PC; and he is unsatisfied with his job
Flaws: Disease, Antagonistic. Bonds: Mentor, Job. Occupation: Stableman
Voice: Russian accent
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Evil (CR 8)
Armor Class 9
Hit Points 42 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 11 (+0) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Infernal, Gnome
Attacks Melee +2 / 2d10-1, Ranged +2 / 2d10-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 | 0 |
Possessions: 1100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp).
Three Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His fur is black and very short. His fierce yellow eyes like to dwell on things.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: Three lived on a farm with his mother, near the main road leading to a nearby town. Brilliant and gifted he never wanted to apply himself. He is searching for what he claims is his rightful reward.
Motivation: To reunite with his absent mother; and money/treasure
Ideals: Persistence, Gifted. Bonds: Family, Adventurer, Rich. Occupation: Engraver
Voice: Scottish accent
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Good (CR 6)
Armor Class 13
Hit Points 46 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 14 (+2) | 9 (-1) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 600 gp. Alexandrite (1100 gp). Citrine (70 gp). Aquamarine (1100 gp). 1 Minor magic item.
Elegant Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His fur is red and curly. He wears a mask on his face.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He served in the navy to pay for his family's outstanding loans. He took every job he could get his hands on, but the opportunities for Tabaxis in the north were limited. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Money/treasure; and he has decided he is irredeemable
Flaws: Ugly. Bonds: Rich, Criminal record, Military, Immigrant. Occupation: Cook
Voice: Speaks in third person
Attributes [hide]
Medium (5'7") Tabaxi, True Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 13 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Silver comb with moonstones (600 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!