Alexandre Dumph, Male Human [Permalink]
Personal [hide]
Description: He wears a brown costume with the symbols of his god on his torso. He has a moderate pudge and is not very fit. His chestnut hair is unkempt and raggedy. He has gleaming, smiling amber eyes.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Alexandre hails from a village terrorized by drow. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Laborer work with an outfit from a few towns over. Laborer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Laborer job and began his own company from there.
Motivation: To be a Miner again.
Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Job, Enemies. Occupation: Laborer
Voice: Irish accent
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 11)
Armor Class 12
Hit Points 42 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 9 (-1) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Draconic, Sylvan, Celestial
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 |
Possessions: 1700 gp. Silver-plated steel longsword with jet jewel in hilt (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Jeweled gold crown (6000 gp). Fire opal pendant on a fine gold chain (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mantus Laughter, Male Tiefling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has wavy silver hair. His eyes are red.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is able to fit into much smaller and tighter spaces than normal.
History: He got into the Dyer business at a young age. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He tends to his Dyer job now, and dutifully fulfills any obligations he has.
Motivation: To be a Bricklayer again.
Ideals: Athletic, Passionate, Gifted. Bonds: Poor, Job. Occupation: Dyer
Voice: Nasally tone
Attributes [hide]
Medium (6'8") Tiefling, Neutral Good (CR 6)
Armor Class 11
Hit Points 32 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 7 (-2) | 17 (+3) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Celestial, Aquan, Auran
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 50 pp. Jet (150 gp). Rock crystal (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Emerald Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears loose pants and a collared shirt complete with sweater beneath her coat, and carries daggers. Her yellow fur has been sun bleached extensively. She tend to wears goggles to shield her eyes.
Personality: A deeply religious woman she believes everything happens for a reason. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She was born in a small forest village. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Emerald grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Emerald. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Emerald fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She has a rivalry with the Church that dominates her actions; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting, Opinionated. Bonds: Religious, Nature, Criminal record. Occupation: Barrister
Voice: pre-pubescent
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 11 (+0) | 16 (+3) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Abyssal, Celestial, Druidic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 700 sp.
Morana Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: A 4'1" western woman, she wears dull grey sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed ceremonial dagger, just in case. She has black hair. Her eyes are amber and beady.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She took every job she could get her hands on, but the opportunities for Dwarves in the west were limited. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is not mentally stable, and does not behave rationally.
Flaws: Ugly, Terse, Insane, Hedonist. Bonds: Immigrant. Occupation: Knight
Voice: Dutch accent
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 10 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 | 0 |
Possessions: 1600 sp. 1 Half-Plate.
Marigold Thorngage, Female Halfling [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears loose pants and a collared shirt complete with sweater beneath her coat. Her hair, while still mostly brown, has prominent grey streaks. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Deceptive and manipulative this western gal figured out how to best use her charms to convince people to do what she wants. She also is a firm believer in the womanly ideal.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. From her teen years she was always beautiful and desirable, so people have always doted on her. She's since become an addict/alcoholic.
Motivation: To get a good night's sleep; and her spouse's relatives view her with great suspicion
Flaws: Addict, Impulsive, Disease, Insomniac. Bonds: Attractive. Occupation: Priest
Voice: Shortens vowels
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 10)
Armor Class 14
Hit Points 38 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 11 (+0) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Druidic, Gnome, Ignan
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 |
Possessions: 190 pp. 1 Minor magic item.
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