Finellen Goblinbane, Female Dwarf [Permalink]
Personal [hide]
Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her chestnut hair is drawn into a tight pony tail with a butterfly scrunchie. She has a tattooed face.
Personality: She is business-like. She takes instructions and follows them to the letter. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Finellen was raised in a hard working conservative environment. Brilliant and gifted she never wanted to apply herself. She now owns her own business.
Motivation: She's repulsed by the PC; and expand her business
Ideals: Athletic, Professionalism, Gifted. Flaws: Antagonistic. Bonds: Job. Occupation: Merchant
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (3'9") Dwarf, Neutral Good (CR 6)
Armor Class 10
Hit Points 36 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 15 (+2) | 6 (-2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
Possessions: 2000 sp. Rhodochrosite (10 gp). Obsidian (10 gp). Rose (30 gp). 1 Minor magic item. 1 Minor magic item.
Cloak Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears brown trousers with violet and blue striped suspenders. He wears various colorful collared shirts. He wears his orange fur up. His eyes are blue and catlike.
Personality: He hates Tabaxis with a passion. As such he is filled with self loathing. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born several months after his mother was called into army service. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. Since then, he has sought to make the best of life.
Motivation: He has money and likes to spend it; and a strong sense of loyalty to elven people
Ideals: Optimist. Flaws: Racist. Bonds: Religious, Military, Rich. Occupation: Servant
Voice: Russian accent
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 |
Possessions: 100 gp. Tiger eye turquoise (15 gp). Emerald (600 gp).
Aramil Ariessus, Male Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears loose pants and a collared shirt complete with sweater beneath his coat. He wears his brown hair up in a very large beehive style do. His eyes are likewise blue.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is obsessed with a lost civilization.
History: Aramil was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. Aramil was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Aramil decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.
Motivation: He has decided he is irredeemable; and a need for knowledge about a nearby landmark
Bonds: Immigrant, Job, Adventurer, Poor, Criminal record. Occupation: Laborer
Voice: Booming voice
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 5)
Armor Class 15
Hit Points 24 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 20 (+5) | 12 (+1) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +8 / 2d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 1 |
Possessions: Just what you see.
Fonkin Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is typically in his Spice Merchant uniform. He has no hair. He wears round tiny glasses practically rammed into his face.
Personality: Fonkin is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born in the south to a Spice Merchant, Fonkin learned a great deal about his mother's area of expertise. Like his mother and his brother before him, after school he went straight into learning to become a Spice Merchant. He ran away from his former home and has been making his living as a Spice Merchant for the past few years.
Motivation: Expand his business; and he is unsatisfied with his job
Ideals: Athletic, Extrovert, Logical. Flaws: Ugly. Bonds: Job. Occupation: Spice Merchant
Voice: Dutch accent
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 9)
Armor Class 14
Hit Points 62 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 11 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1700 gp. Silver pearl (80 gp). Chrysoprase (50 gp).
Chassath Ghaallixirn, Female Dragonborn [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she dresses well, wearing black shirts, loose pants, and blazers most of the time. Her bronze crest is slicked back into a classic pompadour. This red eyed northerner is not easily forgotten.
Personality: Confrontational and typically high on some drug or another. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. From her teen years she was always beautiful and desirable, so people have always doted on her. She got away from her former life and has fallen to alcoholism.
Motivation: She is compelled to act according to her religious beliefs; and she has a rivalry with the church that dominates her actions
Ideals: Extrovert. Flaws: Addict. Bonds: Attractive, Religious. Occupation: Bounty Hunter
Voice: Stutters
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 7)
Armor Class 8
Hit Points 42 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 16 (+3) | 13 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 16
Languages Common, Terran
Attacks Melee +4 / 2d8+1, Ranged +1 / 2d8-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 4 |
Possessions: 500 gp. Chalcedony (60 gp). Hematite (16 gp). Fire opal (1400 gp). Star rose quartz (60 gp).
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