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Advanced [show]


Fargrim Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He has a moderate pudge and is not very fit. He has moderate length brown hair. He has gleaming, smiling green eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born into a rich family. His mother had invested heavily in several trade routes and wanted him to inherit them. He tends to his Dyer job now, and dutifully fulfills any obligations he has.

Motivation: Wants to work out more often; and to reunite with his old friends

Ideals: Athletic. Flaws: Shy. Bonds: Adventurer, Rich, Job. Occupation: Dyer

Voice: Scottish accent

Attributes [hide]

Fargrim Ungart, Male Dwarf Paladin 2
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 23 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)10 (+0) 8 (-1)7 (-2)
Skills Acrobatics +3, Arcana +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 sp.


Social Check DCs


Ûkbûk Ridley, Male Half-Orc [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears bulky black painted plate armor. His hair is always cut to a buzz. He wears an eyepatch.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Ûkbûk was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sickle.

Motivation: His relatives are trying to arrange a marriage; and to reunite with his old friends

Ideals: Justice. Flaws: Ugly. Bonds: Family, Poor, Adventurer. Occupation: Butcher

Voice: Thin and wheezing

Attributes [hide]

Ûkbûk Ridley, Male Half-Orc Ranger 7
Medium (6'4") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 40 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)13 (+1) 15 (+2)13 (+1)
Skills Persuasion +4, Stealth +5
Senses Passive Perception 12
Languages Common, Orc, Gnome
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 800 gp. Coral (100 gp). Onyx (20 gp). Aquamarine (1200 gp).


Social Check DCs


Shag Weld, Male Half-Orc [Permalink]

Personal [hide]

Description: He stands about 6'3" and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His left hand appears badly burned and disfigured. He has no hair. His gray eyes peer out from beneath his wide-brimmed white hat.

Personality: He never swears and excessively uses polite adverbs when speaking. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born a particularly ugly child, much to the horror of his parents. He went to a religious school and was inspired by the priests there in charitable deeds. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Religious. Occupation: Barkeep

Voice: Nasally tone

Attributes [hide]

Shag Weld, Male Half-Orc Expert 10
Medium (6'3") Half-Orc, Chaotic Neutral (CR 10)
Armor Class 9
Hit Points 51 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)5 (-3) 14 (+2)11 (+0)
Skills Persuasion +4, Survival +6
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 3d6+1, Ranged +3 / 3d6-1, Grapple +1

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Quarion Cithreth, Male Elf [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with tan lining and desert motifs. He is bristling with hidden weapons, mostly warhammers and quarterstaffs. He has a white handlebar mustache and slicked back white hair. He has a tattooed face.

Personality: He snorts whenever he laughs or is feeling confident. He misses his home and complains about the freezing weather, even in summer.

History: Quarion lived on a farm with his mother, near the main road leading to a nearby town. He made a point of taking high paying jobs and getting most of it up front. He moves from town to town, unable to find a place to settle.

Motivation: To protect his home; and obtaining odd cultural dragonborn artifacts is his passion

Bonds: Criminal record, Immigrant, Family, Adventurer, Guardian. Occupation: Unemployed

Voice: Soothing and warm

Attributes [hide]

Quarion Cithreth, Male Elf Adept 3
Medium (4'7") Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)14 (+2) 11 (+0)16 (+3)
Skills Animal Handling +2, Intimidation +5
Senses Passive Perception 10
Languages Common, Elven, Infernal, Celestial
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 200 gp.


Social Check DCs


Wrenn Daergel, Male Gnome [Permalink]

Personal [hide]

Description: This tall, slender man is well dressed, constantly wearing a tan suit, white shirt, and blue tie. He keeps his chestnut hair in a flapper bob. His green eyes peer out from beneath his deerstalker tan hat.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He would rather hide behind his crafts than deal with other people.

History: He served in the navy to pay for his family's outstanding loans. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Wrenn grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Wrenn. He has recently gotten a pet goose that steals things from people.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Artistic. Flaws: Mundane, Shy. Bonds: Military, Criminal record. Occupation: Scribe

Voice: Speaks through clenched teeth

Attributes [hide]

Wrenn Daergel, Male Gnome Rogue 3
Small (3'4") Gnome, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 20 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 17 (+3)11 (+0) 15 (+2)13 (+1)
Skills Insight +4, Nature +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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