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Advanced [show]


Adrik Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His white hair is matted, messy, and big. This blue eyed easterner is not easily forgotten.

Personality: He can speak with the recently deceased. He does not believe in violence as a means to an end. He is a dedicated Animal Trainer but believes his peers are too gung-ho.

History: Born in the east his family was never financially stable. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying sister.

Motivation: To find somewhere to settle down.

Ideals: Gifted, Pacifist, Fighting. Flaws: Ugly. Bonds: Poor. Occupation: Animal Trainer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Adrik Fireforge, Male Dwarf Paladin 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)14 (+2) 14 (+2)11 (+0)
Skills Insight +4, Intimidation +2
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Draconic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 140 gp.


Social Check DCs


Curran Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: This western man wears suspenders and white workpants. His shirt is green, and he wears a heavy white leather apron most of the time. His clothes are grease stained in places. His hair is long and white with streaks of auburn, and is pulled back with small white clips. His beard is auburn, braided, and well cared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is lazy and tries to find solutions quickly.

History: The child of a Engraver, who enjoyed hunting, Curran was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wishes to resurrect an old love; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Flaws: Ugly, Lazy. Bonds: Poor, Immigrant, Nature. Occupation: Fisher

Voice: Soft and melodious

Attributes [hide]

Curran Smoothhands, Male Halfling Monk 1
Small (3'1") Halfling, Neutral Evil (CR 1)
Armor Class 15
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 11 (+0)14 (+2) 9 (-1)7 (-2)
Skills Arcana +4, Survival +1
Senses Passive Perception 9
Languages Common, Halfling, Auran, Gnome
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4

Possessions: 30 gp.


Social Check DCs


Bendoo Kirby, Female Half-Orc [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is dressed in a clean black cloak covering her clean studded leather. She wears a Stetson hat to hide her balding. Her violet eyes have a joyful gleam in them most of the time.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is a ruthless business woman, a trait she acquired from her mother.

History: She got into the Sage business at a young age. Her psionic abilities were realized during a raid on her village. She became a Sage soon after.

Motivation: Balancing her hectic life and new Sage responsibilities is difficult; and sabotage a competitor

Ideals: Persistence, Entrepeneur, Gifted. Bonds: Immigrant, Job. Occupation: Sage

Voice: Scratchy, weak

Attributes [hide]

Bendoo Kirby, Female Half-Orc Adept 1
Medium (6'1") Half-Orc, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)8 (-1) 14 (+2)13 (+1)
Skills Athletics +4, Performance +3
Senses Passive Perception 12
Languages Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: Large well-done wool tapestry (300 gp).


Social Check DCs


Fragrant In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He keeps his long black fur kept up in a rat tail. His copper eyes dart from person to person to random spaces in the air.

Personality: He is calm most of the time but flees social interaction. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born to a pair of adventurers, Fragrant grew up listening to his father's many stories. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Regain custody of his son; and he desires power and/or immortality

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Adventurer, Family. Occupation: Mason

Voice: Shortens vowels

Attributes [hide]

Fragrant In Woods, Male Tabaxi Aristocrat 2
Medium (6'10") Tabaxi, Neutral Evil (CR 2)
Armor Class 14
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 14 (+2)14 (+2) 10 (+0)12 (+1)
Skills Arcana +4, Religion +4
Senses Passive Perception 10
Languages Common, Abyssal, Orc
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4

Possessions: 190 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).


Social Check DCs


Seere Sarcasm, Female Tiefling [Permalink]

Personal [hide]

Description: A 4'11" southern woman, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her wide-brimmed hat is riddled with cuts and holes. She has a tattooed face.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. A true patriot, Seere would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Seere was born the youngest of three triplets. She made a point of taking high paying jobs and getting most of it up front. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Her name or reputation has been wronged in the past by brigands, and she desires to right it; and marry her brother to traveling adventurers

Ideals: Opinionated. Flaws: Ugly. Bonds: Military, Family, Adventurer, Enemies. Occupation: Ruler

Voice: Speaks in third person

Attributes [hide]

Seere Sarcasm, Female Tiefling Barbarian 4
Medium (4'11") Tiefling, Neutral Good (CR 4)
Armor Class 10
Hit Points 47 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 15 (+2)14 (+2) 4 (-3)16 (+3)
Skills History +4, Sleight of Hand +2
Senses Passive Perception 7
Languages Common, Ignan, Celestial
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp.


Social Check DCs

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