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NPC Generator

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Advanced [show]


Boddynock Ningel, Male Gnome [Permalink]

Personal [hide]

Description: 3'3" and muscular, this northern man wears suspenders and blue workpants. His shirt is green, and he wears a heavy blue leather apron most of the time. He wears a colorful flower in his red hair. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He got into the Blacksmith business at a young age. He was an athlete and attended two major summer competitions. He never won. He now owns his own business.

Motivation: Wants to have a good time and be beloved; and sabotage a competitor

Ideals: Athletic, Optimist. Bonds: Attractive, In love, Job. Occupation: Blacksmith

Voice: Dutch accent

Attributes [hide]

Boddynock Ningel, Male Gnome Fighter 10
Small (3'3") Gnome, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 65 (10d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)11 (+0) 13 (+1)10 (+0)
Skills History +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2

Possessions: 90 pp.


Social Check DCs


Theren Dalanthan, Male Elf [Permalink]

Personal [hide]

Description: This slender man stands about 4'8". He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His long black hair is drawn into a two foot long braid. His eyes are blue.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Elf in existence. He never wears the same outfit twice, unless he absolutely has to.

History: He comes from a rich northern family. Through the years after Theren was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Theren's father didn't care for him much, and the feeling was mutual. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is greedy; and he's repulsed by the pc

Ideals: Justice, Artistic. Flaws: Antagonistic. Bonds: Rich, Attractive. Occupation: Barrister

Voice: Soothing and warm

Attributes [hide]

Theren Dalanthan, Male Elf Commoner 2
Medium (4'8") Elf, True Neutral (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)16 (+3) 17 (+3)5 (-3)
Skills Athletics +4, Investigation +5
Senses Passive Perception 13
Languages Common, Elven, Halfling, Abyssal, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +5

Possessions: 160 gp.


Social Check DCs


Griselda Suithrasas, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She wears silk and lounges about seductively. Her black hair is greying along the sides and has receded to reveal a widow's peak. Her hazel eyes dart from person to person to random spaces in the air.

Personality: She is business-like. She takes instructions and follows them to the letter. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Griselda took refuge in the ruined castle and found the beat up morningstar and armor she uses now. She bought a morningstar and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To share knowledge with the world; and wants to have a good time and be beloved

Ideals: Professionalism, Optimist, Gifted. Bonds: Attractive, Nature. Occupation: Mercenary

Voice: Dark and ominous

Attributes [hide]

Griselda Suithrasas, Female Half-Elf Ranger 10
Medium (5'2") Half-Elf, Lawful Good (CR 10)
Armor Class 10
Hit Points 61 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)11 (+0) 13 (+1)15 (+2)
Skills Intimidation +6, Performance +6
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130110

Possessions: 800 gp. A life-sized copper and silver statuette of a cockatrice. (30 gp). An abacus with copper, silver and gold markers (160 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Silver comb with moonstones (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cockaby Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He has a slight overbite and is overall scrawny. He has moderate length auburn hair. He has gleaming, smiling amber eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does not believe in violence as a means to an end. He is a dedicated Banker but believes his peers are too gung-ho.

History: Gifted from a young age, Cockaby studied abroad. Cockaby abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend

Ideals: Pacifist, Gifted. Flaws: Disease. Bonds: Attractive, Adventurer. Occupation: Banker

Voice: Booming voice

Attributes [hide]

Cockaby Maekkelferce, Male Gnome Ranger 4
Small (3'7") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)15 (+2) 16 (+3)15 (+2)
Skills Athletics +2, Nature +4
Senses Passive Perception 13
Languages Common, Gnome, Celestial, Halfling
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp.


Social Check DCs


Hobart Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: A moderately attractive man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He has done his best to style his white hair to look like a famous performer. His brown eyes peer out from beneath his wide-brimmed red hat.

Personality: Always inclined to offer people food he seems plenty friendly. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: From birth he was tutored by a cruel and relentless mentor. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Impulsive, Antagonistic. Bonds: Attractive, Mentor. Occupation: Jeweler

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Hobart Tealeaf, Male Halfling Commoner 2
Small (2'10") Halfling, Lawful Evil (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)16 (+3) 8 (-1)9 (-1)
Skills Animal Handling +1, Intimidation +1
Senses Passive Perception 9
Languages Common, Halfling, Ignan, Gnome, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 340 gp.


Social Check DCs

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