Bimpnottin Glittergem, Female Gnome [Permalink]
Personal [hide]
Description: This woman wears a blue vest and prefers green and white shirts. Her boots appear to have been at one point steel toed but are quite worn down, and sports empty pouches on her belt. She sports a flattop hair cut. This gray eyed southerner is not easily forgotten.
Personality: She is erratic and paranoid. She believes orcs are coming to abduct people. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Bimpnottin was raised in a hard working conservative environment. She took after her mother in leading caravans. Because they were valued, her mother taught her to defend herself. When her mother died while fighting orcs, the young Bimpnottin began to lead the lost caravan. She tends to her Crown-heir job now, and dutifully fulfills any obligations she has.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Gifted, Entrepeneur. Flaws: Ugly. Bonds: Enemies, Job. Occupation: Crown-heir
Voice: Indian accent
Attributes [hide]
Small (3'1") Gnome, Chaotic Good (CR 10)
Armor Class 14
Hit Points 63 (10d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 9 (-1) | 15 (+2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Ignan, Auran
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +3
Possessions: 1500 gp. Deep blue spinel (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rieta Ideal, Female Tiefling [Permalink]
Personal [hide]
Description: A 5'0" northern woman, she wears a fine chain shirt which she covers with green colored cloaks and clothing. She wears a wide-brimmed hat to cover her moderate length purple hair. Her ears are large.
Personality: She dislikes all the random violence that takes place in the north. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She was born the only child of a wealthy merchant. Like her mother and her sister before her, after school she went straight into learning to become a Armorer. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest woman in the north; and balancing her hectic life and new armorer responsibilities is difficult
Ideals: Pacifist, Entrepeneur. Flaws: Ugly, Forgetful. Bonds: Job. Occupation: Armorer
Voice: Booming voice
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 11 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 6 (-2) | 14 (+2) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Druidic, Goblin
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 3 | 3 | 2 |
Possessions: 500 gp. Solid gold idol (700 gp). Brass mug with jade inlays (600 gp). An abacus with copper, silver and gold markers (30 gp). Brass mug with jade inlays (600 gp). 1 Minor magic item.
Aramil Ilphelkiir, Male Half-Elf [Permalink]
Personal [hide]
Description: This tall, slender man is renowned for his bright yellow suits and hats. His silver hair is lengthy and is close to two feet long. He wears round tiny glasses practically rammed into his face.
Personality: His tongue was cut out and he uses sign language. He is lazy and tries to find solutions quickly.
History: The child of a Shepherd, who enjoyed hunting, Aramil was taken on many hunting expeditions. He worked as a nervous Assassin and found it very stressful. He tends to his Assassin job now, and dutifully fulfills any obligations he has.
Motivation: Retire the richest man in the east; and expand his business
Ideals: Entrepeneur. Flaws: Disease, Lazy. Bonds: Nature, Job. Occupation: Assassin
Voice: Indian accent
Attributes [hide]
Medium (5'3") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 18 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 10 (+0) | 17 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Auran, Ignan
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 200 gp. 1 Minor magic item.
Georgina Swiftwhistle, Female Halfling [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She is dressed in an above average manner. She has a very tight haircut. She has a dull look in her gray eyes.
Personality: Prone to second guessing herself, she comes off as nervous. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: The child of eastern immigrants she idolized her father. A few years later when the west was not economically sound they moved to her current location. She has recently gotten a pet goose that steals things from people.
Motivation: A rival would like her out of the picture; and she is being blackmailed/forced/etc and this influences her actions
Flaws: Shy, Insane. Bonds: Attractive, Criminal record, Immigrant. Occupation: Blacksmith
Voice: Old Prospector
Attributes [hide]
Small (2'8") Halfling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 2 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 7 (-2) | 4 (-3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 300 sp. Onyx (20 gp). Lapis lazuli (11 gp). Malachite (11 gp).
Glim Garrick, Male Gnome [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His brown hair is greasy and uncared for. His gray eyes lackadaisically let the world flow into them.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He takes great joy in being the best Knight in town.
History: He was raised in a white middle class family as the only child. Like his mother and his brother before him, after school he went straight into learning to become a Knight. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Retire the richest man in the west; and he'd like to take his coworkers down a peg
Ideals: Joker, Entrepeneur. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Knight
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'7") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 22 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 16 (+3) | 17 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Orc, Undercommon, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp. Bloodstone (30 gp). Emerald (1000 gp). Lapis lazuli (10 gp). 1 Minor magic item.
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