Helen Simmons, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a violet armored body suit, with a simple grey line shooting up and back down. Her hair is cut close to her head. Her eyes are likewise amber.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She has a minor phobia of water and hates getting wet.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A freak accident while working with her Cook mother left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She feels threatened by others; and she is wracked by social anxiety
Ideals: Opinionated. Flaws: Fearful, Disease, Insomniac. Occupation: Mercenary
Voice: Breathy voice
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Evil (CR 4)
Armor Class 9
Hit Points 14 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 11 (+0) | 16 (+3) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Elven, Halfling, Ignan, Terran
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item.
Manfred Rolands, Male Half-Elf [Permalink]
Personal [hide]
Description: An older man who wears very tight pants and wife beaters, though occasionally he sports a violet coat, he is not a threatening figure. His golden hair is lengthy. His violet eyes dart from person to person to random spaces in the air.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born in the west to a Weaver, Manfred learned a great deal about his father's area of expertise. He found a children's book about a Half-Elf Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He used his abilities to trick people and travel the world for free.
Motivation: He is not mentally stable, and does not behave rationally; and he desires power and/or immortality
Ideals: Fighting. Flaws: Insane. Bonds: Criminal record, Job, Adventurer. Occupation: Weaver
Voice: Draws out vowels
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Evil (CR 9)
Armor Class 11
Hit Points 30 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 1900 gp. Chrysoberyl (60 gp). White opal (1100 gp). Sardonyx (50 gp). Violet garnet (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Duvamil Quillsharpener, Female Gnome [Permalink]
Personal [hide]
Description: Standing 3'0", this woman wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She sports a flattop hair cut. Her thin eyebrows rest above her beady blue eyes.
Personality: Calm and collected, she is a well trained Carter. She misses her home and complains about the freezing weather, even in summer.
History: She was born on a small isolated farm. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Carter work with an outfit from a few towns over. Carter work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She is unsatisfied with her job; and further expansion of business
Flaws: Ugly. Bonds: Poor, Job, Immigrant, Nature. Occupation: Carter
Voice: High pitched and raspy
Attributes [hide]
Small (3'0") Gnome, Lawful Good (CR 7)
Armor Class 11
Hit Points 66 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 18 (+4) | 17 (+3) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Gnome, Draconic, Giant, Halfling
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
Possessions: 300 gp. Sapphire pendant on gold chain (900 gp). Solid gold idol (1100 gp). Large well-done wool tapestry (200 gp).
Tippletoe Murnig, Female Gnome [Permalink]
Personal [hide]
Description: She dresses in collared shirts and wears a proper scarf over her head. Her attire stands in sharp contrast to her rapier, which is beautifully polished and possesses an ornate carving of a rose on it. Her red hair is drawn into a tight pony tail with a rose scrunchie. Her amber unseeing eyes seem to look past you.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She pushes her goals aggressively. She is also a coward if confronted.
History: She was born several months after her father was called into army service. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. After a long history of fighting, Tippletoe and her spouse have recently divorced.
Motivation: She is terrified, and will act out of fear.
Flaws: Disease, Cynical, Fearful, Antagonistic. Bonds: Military. Occupation: Stylist
Voice: Creaky witch voice
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 8)
Armor Class 11
Hit Points 53 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 14 (+2) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 | 0 |
Possessions: 400 gp. Zircon (50 gp). Tiger eye turquoise (9 gp).
Nykkan Ebynichtomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: This man wears a fancy green suit. He is muscular with a powerful set of arms. His green crest, when down, is lengthy. His gold eyes are passionate and lively.
Personality: He is extraordinarily eccentric. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Nykkan was born with his mother's beautiful face. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was granted arcane powers by his dying brother.
Motivation: To reunite with his old friends; and he desires power and/or immortality
Ideals: Logical, Gifted. Flaws: Insane. Bonds: Attractive, Adventurer. Occupation: Unemployed
Voice: Smooth and feminine
Attributes [hide]
Medium (6'8") Dragonborn, True Neutral (CR 10)
Armor Class 9
Hit Points 44 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 9 (-1) | 11 (+0) | 19 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +3 / 3d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 0 | 1 | 1 | 0 | 0 |
Possessions: 14000 sp. A small bag of saffron. (70 gp). Embroidered and bejeweled glove (4000 gp). Golden circlet with four aquamarines (4000 gp). Cloth of gold vestments (70 gp). Solid gold idol (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
