Ur-Dag Oakley, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. His silver hair is braided into rings. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does not believe in violence as a means to an end. He is a dedicated Tailor but believes his peers are too gung-ho.
History: When he was but 3 years old his parents immigrated from the north. Ur-Dag was born on a far northern plains where he grew up under the tutelage of his father, an expert Tailor. He left for the north, certain he would find work there.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Persistence, Pacifist. Bonds: Attractive, Immigrant, Family. Occupation: Tailor
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Good (CR 6)
Armor Class 12
Hit Points 40 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 15 (+2) | 14 (+2) | 6 (-2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +8 / 2d6+5, Ranged +5 / 2d6+2, Grapple +5
Possessions: 800 gp. Aquamarine (1200 gp). 1 Minor magic item. 1 Minor magic item.
Murook Dalton, Female Half-Orc [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left leg, she likes to wear ponchos typically of a light white in addition to tight pants. With wild white hair. Her eyes are violet and catlike.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She was born the only child of a wealthy merchant. She worked as a nervous Adventurer and found it very stressful. She inherited the family business which she has now maintained for 11 years.
Motivation: Her spouse's relatives view her with great suspicion; and sabotage a competitor
Ideals: Entrepeneur. Bonds: Job, Family. Occupation: Adventurer
Voice: Booming voice
Attributes [hide]
Medium (5'2") Half-Orc, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Orc, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 2500 sp.
Hecat Loyalty, Female Tiefling [Permalink]
Personal [hide]
Description: She wears long strands of sapphire and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She is portly but not overly obese. Her purple hair is braided into rings. Her black eyes dart from person to person to random spaces in the air.
Personality: Hecat is depressed about a lot of things. She tends to be a nihilist. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: Her father raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Hecat took refuge in the old dungeon and found the beat up crossbow and armor she uses now. She ran away from her former home and has been making her living as a Blacksmith for the past few years.
Motivation: Further expansion of business; and to be a actor again
Flaws: Depressed. Bonds: Rich, Attractive, Nature, Job. Occupation: Blacksmith
Voice: Old Prospector
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 23 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 8 (-1) | 14 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Aquan, Halfling
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 300 gp. Moonstone (70 gp). Iolite (70 gp). 1 Minor magic item.
Delg Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is light but he possesses many white ritualistic tattoos. He wears a brown cloak and cross-gartered white stockings. He has styled his golden hair well, parting it to the right. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born in a small desert village. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Joker. Flaws: Ugly, Insane. Bonds: Nature, Job. Occupation: Banker
Voice: Breathy voice
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 3)
Armor Class 9
Hit Points 23 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 16 (+3) | 8 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3
Possessions: 400 gp. 1 Half-Plate. 1 Chain shirt. 1 Buckler.
Helgret Brawnanvil, Female Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a faded coat and loose pants complete with small hat. She keeps her chestnut hair in a flapper bob. She is baby faced.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Helgret was raised in a hard working conservative environment. Helgret was born on a far eastern mountains where she grew up under the tutelage of her father, an expert Stableman. She has worked as a Stableman like her father before her.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and expand her business
Ideals: Entrepeneur. Flaws: Mundane. Bonds: Job, Immigrant, Criminal record. Occupation: Stableman
Voice: Low range voice
Attributes [hide]
Medium (3'10") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 13 (+1) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 390 gp.
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