Gardain Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: He stands about 3'11" and tends to wear a grey poncho over his likewise colored trousers and shirt. His right leg appears badly burned and disfigured. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His blue eyes are passionate and lively.
Personality: He is overprotective of those who hire his services. He is frequently practicing swordplay.
History: He was born to loving parents in a slum to the east. When Gardain reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To clean up the streets; and to protect his home
Ideals: Logical. Bonds: Guardian, Military, Poor. Occupation: Seamstress
Voice: Sore throat, cough
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 9 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Elven, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: 80 gp. 1 Masterwork Common Melee.
Dalaba Daergel, Female Gnome [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a beer of some kind. She wears blue leather gloves, a blue jacket, and tight pants, marred by beers. She sports white long hair. She wears a mask on her face.
Personality: She acts crazy and hedonistic. She receives visions of the future at random moments
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She was granted arcane powers by her dying brother.
Motivation: She doesn't get along with people that don't share her tastes; and she seems to be bored by most things
Ideals: Gifted, Artistic. Flaws: Ugly, Hedonist, PTSD. Occupation: Shipwright
Voice: Slurs words
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 16 (+3) | 9 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 290 gp. 1 Masterwork Common Ranged Weapon.
Sannl Durthane, Female Dwarf [Permalink]
Personal [hide]
Description: This fat southern woman has a bulbous nose and dresses like a well dressed Dyer does. Her skin is also unnaturally pale. Her tied-back hair is red. She wears a mask on her face.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Born to a Bookbinder, her mother struggled to pay the bills. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Dyer. She became a Dyer soon after.
Motivation: Retire the richest woman in the south; and she'd like to take her coworkers down a peg
Ideals: Entrepeneur. Flaws: Ugly, Cynical. Bonds: Job, Poor. Occupation: Dyer
Voice: Smooth and feminine
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 9 (-1) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp. 1 Masterwork Common Ranged Weapon.
Ranala Fiddlefen, Female Gnome [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a simple tan robe with blue stripes complete with hood. She has no hair. She wears round tiny glasses practically rammed into her face.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: She was raised in a desert tribe. She took every job she could get her hands on, but the opportunities for Gnomes in the west were limited. She bought a ceremonial dagger and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Her relatives are trying to arrange a marriage; and an old rival family wants her found
Flaws: Ugly, Emotional. Bonds: Family, Nature, Immigrant. Occupation: Courier
Voice: Squeaky
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 2)
Armor Class 11
Hit Points 17 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 11 (+0) | 14 (+2) | 8 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +0
Possessions: Just what you see.
Nicor Trust, Male Tiefling [Permalink]
Personal [hide]
Description: He dresses like a well dressed Mason does. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is red, silky, and of moderate length. He wears a mask on his face.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is obsessed with finding treasure.
History: Born to a pair of adventurers, Nicor grew up listening to his father's many stories. Like his father and his sister before him, after school he went straight into learning to become a Mason. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Meet up once more with his childhood friend; and wants to work out more often
Ideals: Athletic. Bonds: Job, Attractive, Adventurer. Occupation: Mason
Voice: Scratchy, weak
Attributes [hide]
Medium (6'5") Tiefling, Neutral Evil (CR 14)
Armor Class 10
Hit Points 21 (14d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 6 (-2) | 20 (+5) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Giant, Orc, Gnome, Terran, Druidic
Attacks Melee +6 / 4d6+1, Ranged +5 / 4d6+0, Grapple +10
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 4000 gp. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!