Bulzo Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has no hair. He has several tiny sapphire earrings on each ear.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is obsessed with a lost civilization.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sculptor arts, while his father instructed him in etiquette, music and courtly manner. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He desires power and/or immortality; and he wants to meet his childhood hero
Ideals: Athletic. Flaws: Ugly, Disease. Bonds: Rich, Adventurer. Occupation: Sculptor
Voice: Speaks with a cold
Attributes [hide]
Small (3'4") Halfling, Neutral Evil (CR 13)
Armor Class 12
Hit Points 84 (13d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Goblin
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1
Possessions: Silver pearl (40 gp). Aquamarine (300 gp). Fiery yellow corundum (1600 gp). Rose (20 gp). Eye agate (5 gp). Tourmaline (40 gp). Blue quartz (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Henry Dayton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing a perfectly clean shirt and pair of pants. His hair is short and white. His eyes, though not visible through his cowl, are green.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born in the north his family was never financially stable. While studying, he fell in love. They married and had a son. After a long history of fighting, Henry and his spouse have recently divorced.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants nothing more than to rejoin the army
Flaws: Antagonistic. Bonds: Attractive, Military, Poor, In love, Enemies. Occupation: Body Guard
Voice: Speaks in third person
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 5 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 4 (-3) | 11 (+0) | 15 (+2) | 18 (+4) |
Senses Passive Perception 14
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp. Brown-green garnet (140 gp).
Gurdis Morigak, Female Dwarf [Permalink]
Personal [hide]
Description: Standing 4'1", this woman is wearing a long, grey cloak. She has red hair. Her brown eyes lackadaisically let the world flow into them.
Personality: She dislikes all the random violence that takes place in the south. She never wears the same outfit twice, unless she absolutely has to.
History: Born in the south to a Miller, Gurdis learned a great deal about her father's area of expertise. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. Recently the stress of being a Miller has made it difficult for her to sleep.
Motivation: Balancing her hectic life and new Miller responsibilities is difficult; and she's looking for her big break
Ideals: Pacifist, Artistic. Flaws: Insomniac. Bonds: Job, Adventurer. Occupation: Miller
Voice: Russian accent
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 18 (+4) | 10 (+0) | 8 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 390 gp.
Greeba Langley, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears skinny pants and wears a black and brown robe with the hood down. Her golden hair is braided into rings. Her eyes are likewise blue. Her teeth are yellowed and unaligned.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She uses divination through singing.
History: Born in the west her family was never financially stable. Her first spouse was a Bounty Hunter, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. By chance she met her sister recently and the two have been together since.
Motivation: Her spouse's relatives view her with great suspicion.
Ideals: Passionate, Gifted. Flaws: Ugly. Bonds: Poor, Family. Occupation: Doctor
Voice: Spanish accent
Attributes [hide]
Medium (6'5") Half-Orc, Neutral Good (CR 2)
Armor Class 10
Hit Points 25 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 17 (+3) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Auran
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 370 gp.
Pearl Hilltopple, Female Halfling [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She tends to wear a large white jacket. She keeps her chestnut hair in a pixie cut. Her skin is flawless and her amber eyes scan people very quickly.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was born on a small isolated farm. Pearl abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She wants to meet her childhood hero.
Ideals: Fighting. Flaws: Cynical. Bonds: Immigrant, Attractive, Adventurer, Nature. Occupation: Bather
Voice: Sensual and smooth
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 13)
Armor Class 15
Hit Points 91 (13d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 17 (+3) | 16 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Celestial, Gnoll, Goblin
Attacks Melee +6 / 4d4+2, Ranged +8 / 4d4+4, Grapple +4
Possessions: 1000 pp. Fire opal pendant on a fine gold chain (500 gp). A pair of silk slippers encrusted with tiny pearls. (60 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp). Old masterpiece painting (500 gp). Brass mug with jade inlays (100 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp). Fire opal pendant on a fine gold chain (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Brass mug with jade inlays (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
