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Advanced [show]


Traulam Hanali, Female Elf [Permalink]

Personal [hide]

Description: This late middle aged woman wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during and is in decent physical shape. Her hair is chestnut and very short. Her blue eyes dart from person to person.

Personality: While she acts the brute, she is far gentler than she would appear. She is a bit of a xeno-phobe, disliking non-Elves.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Traulam took refuge in the ruined castle and found the beat up ceremonial dagger and armor she uses now. She is searching for what she claims is her rightful reward.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and obtaining odd cultural dragonborn artifacts is her passion

Ideals: Fighting. Flaws: Racist. Bonds: Adventurer, Rich, Nature. Occupation: Hunter

Voice: Low and grunting

Attributes [hide]

Traulam Hanali, Female Elf Rogue 3
Medium (4'7") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)10 (+0) 15 (+2)16 (+3)
Skills Athletics +3, Insight +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 15000 cp. Lapis lazuli (4 gp).


Social Check DCs


Makaria Charity, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She dresses in green turtlenecks beneath a violet coat with brown slacks. Her deerstalker hat is riddled with cuts and holes. Her face is scarred and worn.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is a font of random trivia from the lore and stories she has discovered

History: Makaria lived on a farm with her mother, near the main road leading to a nearby town. A gypsy cursed her at a young age, leading to her ugly appearance. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: Marry her sister to traveling adventurers; and to share knowledge with the world

Ideals: Logical. Flaws: Ugly, Mundane. Bonds: Poor, Family. Occupation: Miller

Voice: Jamaican accent

Attributes [hide]

Makaria Charity, Female Tiefling Fighter 3
Medium (5'7") Tiefling, True Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)12 (+1) 18 (+4)19 (+4)
Skills Arcana +3, History +3
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 18000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Falkrunn Trueblood, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her red hair is cut short. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.

Personality: She will rave to anyone who will listen. She is a logical person and will generally grow upset if things defy logic and science.

History: Falkrunn was raised in a hard working conservative environment. She helped her mother out around the business and became quite the natural. She then took over the family business and is one of the better Carpenter for hire.

Motivation: Further expansion of business; and to be a bricklayer again

Ideals: Logical. Flaws: Insane. Bonds: Poor, Immigrant, Job. Occupation: Carpenter

Voice: Low and grunting

Attributes [hide]

Falkrunn Trueblood, Female Dwarf Aristocrat 2
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)13 (+1) 11 (+0)9 (-1)
Skills Athletics +4, Persuasion +1
Senses Passive Perception 10
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +1

Possessions: 400 sp.


Social Check DCs


Seraphina Hilltopple, Female Halfling [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears a white vest and prefers blue and pastel shirts. Her boots appear to have been at one point steel toed but are quite worn down, and is pretty ugly. Her red hair is still thick. She tend to wears goggles to shield her eyes.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: Gifted from a young age, Seraphina studied abroad. Seraphina liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Marry her sister to traveling adventurers.

Ideals: Opinionated, Gifted. Flaws: Ugly. Bonds: Family, Nature. Occupation: Stylist

Voice: Dark and ominous

Attributes [hide]

Seraphina Hilltopple, Female Halfling Wizard 5
Small (3'2") Halfling, Chaotic Good (CR 5)
Armor Class 15
Hit Points 14 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 10 (+0)16 (+3) 9 (-1)18 (+4)
Skills Insight +2, Religion +6
Senses Passive Perception 9
Languages Common, Halfling, Celestial, Gnome, Orc
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144321000

Possessions: 500 gp.


Social Check DCs


Thea Tealeaf, Female Halfling [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Halflings. Her skin is light but she possesses many black ritualistic tattoos. She wears a worn and beaten armor. She has wavy black hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. Thea enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Thea hails from a village terrorized by drow. Like her father and her brother before her, after school she went straight into learning to become a Sailor. She struck the Sailor job and began her own company from there.

Motivation: She has money and likes to spend it; and she is unsatisfied with her job

Flaws: Insomniac, Hedonist. Bonds: Enemies, Job, Rich. Occupation: Sailor

Voice: American accent

Attributes [hide]

Thea Tealeaf, Female Halfling Monk 6
Small (2'11") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 50 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 16 (+3)11 (+0) 16 (+3)16 (+3)
Skills Deception +6, Investigation +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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