Neega Landon, Female Half-Orc [Permalink]
Personal [hide]
Description: She stands about 5'2" and prefers to wear flannel. Her left leg appears badly burned and disfigured. Her hair is long and blonde with streaks of brown, and is pulled back with small white clips. Her violet unseeing eyes seem to look past you.
Personality: She is erratic and paranoid. She believes drow are coming to abduct people. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Gifted from a young age, Neega studied abroad. After coming to the age of reason, Neega took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Many drow want her driven away; and she's looking for her big break
Ideals: Gifted. Flaws: Disease. Bonds: Enemies, Adventurer. Occupation: Miner
Voice: Voice breaks
Attributes [hide]
Medium (5'2") Half-Orc, Chaotic Good (CR 7)
Armor Class 10
Hit Points 44 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 16 (+3) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 90000 cp.
Taklinn Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is portly but not overly obese. His hair is short and black. His fierce hazel eyes like to dwell on things.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A few years later when the east was not economically sound they moved to his current location. He has worked as a Blacksmith like his mother before him.
Motivation: Expand his business; and to be a spice merchant again
Flaws: Disease. Bonds: Poor, Guardian, Job, Immigrant. Occupation: Blacksmith
Voice: Relaxed voice
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 22 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 17 (+3) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Gnome, Goblin
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1100 sp.
Emmeline Conway, Female Human [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she typically wears a sleeveless long coat of deep brown leather and dull pastel iron scale mail. She has dyed her greying golden hair a little too much giving a sharp golden color. Her brown eyes peer out from beneath her top brown hat.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.
History: A powerful brothel owner made her what she is. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has gone from town to town working and never settling down anywhere, but has fallen for a local Weaver. She hasn't told them the truth, but wants to settle down with them.
Motivation: To find somewhere to settle down; and she seems to be bored by most things
Ideals: Passionate. Flaws: Mundane. Bonds: Family, Mentor, Has a crush. Occupation: Mason
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'10") Human, Neutral Evil (CR 8)
Armor Class 13
Hit Points 88 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 16 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Abyssal, Giant, Infernal
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
Possessions: Just what you see.
Conrad Barlow, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he dresses in brown turtlenecks beneath a tan coat with green slacks. His auburn hair is kept up in a ponytail inside a small hat. He has several tiny jet earrings on each ear.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He believes the world needs to unite to get rid of drow once and for all.
History: He was born in the north. His father had invested heavily in several trade routes and wanted him to inherit them. He became a Unemployed soon after.
Motivation: He is greedy.
Bonds: Rich, Guardian, Enemies, Immigrant, Job. Occupation: Unemployed
Voice: Voice breaks
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 74 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 7 (-2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 3200 gp. Smoky quartz (60 gp). Peridot (60 gp). Blue star sapphire (1300 gp). Amber (40 gp). Red-brown spinel (40 gp). Brown-green garnet (40 gp). Carnelian (60 gp). Jasper (60 gp). Rich purple corundum (1300 gp).
Alice Graham, Female Human [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She is dressed in an above average manner. She has a very tight haircut. She has blue eyes and a grey hat with a tan feather.
Personality: She is a Masseuse first and foremost. She believes firmly that knowledge should be universal. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Alice was raised in a hard working conservative environment. Because her mother participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. She was preparing to flee to the north, but the outbreak of war prevented her and her father from journeying north to reunite her family. She now owns her own business.
Motivation: A deep hatred of brigands.
Flaws: Fearful. Bonds: Attractive, Job, Immigrant, Enemies. Occupation: Masseuse
Voice: Excited and jittery
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 1)
Armor Class 8
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 9 (-1) | 14 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Infernal, Gnome
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +5
Possessions: 80 gp. 1 Masterwork Common Melee.
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