Joser Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: A plain young-adult man, he is wearing colorful clothing, dressed as a Baker. He sports a long red beard, and similarly colored long hair. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Joser is combative with any and all who dare try his patience in the slightest.
History: The child of eastern immigrants he idolized his father. He helped his father out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He's repulsed by the PC; and expand his business
Ideals: Joker, Justice. Flaws: Addict, Antagonistic. Bonds: Immigrant, Job. Occupation: Baker
Voice: Strong lisp
Attributes [hide]
Small (3'3") Halfling, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 30 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 12 (+1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Halfling, Druidic
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. 1 Half-Plate.
Dara Siannodel, Female Elf [Permalink]
Personal [hide]
Description: She wears a blue vest with golden trim over her white shirt. Her tan leather gloves and pants are well-kept, and her blue boots flare out at the collars. She is physically well-built. Her black hair is heavily combed to the right. Her skin is flawless and her gray eyes scan people very quickly.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Dara grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Dara. She used her abilities to travel the world and help people.
Motivation: She has decided she is irredeemable; and she is a bit of a kleptomaniac
Ideals: Philantrophist. Flaws: Disease, Insomniac. Bonds: Attractive, Criminal record. Occupation: Miller
Voice: pre-pubescent
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 13 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 9 (-1) | 10 (+0) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp. 1 Masterwork Common Melee.
Geoffrey Ramsay, Male Human [Permalink]
Personal [hide]
Description: This man tends to wear a large grey jacket. He has a penchant for wearing a ring with an oversized ruby on his right hand. He keeps his white hair in a flapper bob. His eyes are likewise brown.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. A true patriot, Geoffrey would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born in the south to a Assassin, Geoffrey learned a great deal about his mother's area of expertise. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Geoffrey took refuge in the large cave and found the beat up whip and armor he uses now. He tends to his Assassin job now, and dutifully fulfills any obligations he has.
Motivation: To settle down with his crush; and to be a crown-heir again
Flaws: Mundane. Bonds: Rich, Military, Job, Nature, Has a crush. Occupation: Assassin
Voice: Pirate accent
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 10 (+0) | 14 (+2) | 4 (-3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 130 gp.
Thamuz Integrity, Male Tiefling [Permalink]
Personal [hide]
Description: He is wearing a long, green, dusty cloak. He is physically well-built. He has moderate length red hair. His eyes are red and catlike.
Personality: He is calm most of the time but flees social interaction. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born in the east to a Carter, Thamuz learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants to open a new tavern; and meet up once more with his childhood friend
Ideals: Entrepeneur. Flaws: Shy, Impulsive. Bonds: Job, Adventurer. Occupation: Carter
Voice: Uses sign language
Attributes [hide]
Medium (6'6") Tiefling, True Neutral (CR 4)
Armor Class 14
Hit Points 17 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 12 (+1) | 13 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 | 0 |
Possessions: 100 gp. 1 Masterwork Common Melee.
Traki Galanodel, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a worn and beaten armor. His blonde hair is smooth and relatively long. His violet eyes dart from person to person to random spaces in the air.
Personality: He dislikes all the random violence that takes place in the east. He receives visions of the future at random moments
History: Traki was raised in a hard working conservative environment. He struck it rich when he found rare goods in large quantities. He ran away from his former home and has been making his living as a Glassblower for the past few years.
Motivation: He wants to get laid; and he's attracted to the pc
Ideals: Pacifist, Gifted. Bonds: Job, Rich, Has a crush. Occupation: Glassblower
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 8 (-1) | 9 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
Possessions: 100 gp. Silver pearl (130 gp). 1 Banded mail.
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