Druuk Beckwith, Male Half-Orc [Permalink]
Personal [hide]
Description: Runty and weak-looking, he prefers to wear flannel. His golden hair is long and unkept. His fierce violet eyes like to dwell on things.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His martial abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Find a way to reverse the transformation of his sister; and to end his boredom
Ideals: Justice, Gifted. Flaws: Ugly, Emotional. Bonds: Poor. Occupation: Carpenter
Voice: Russian accent
Attributes [hide]
Medium (6'0") Half-Orc, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 51 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 11 (+0) | 4 (-3) | 6 (-2) |
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
Possessions: Golden pearl (70 gp). Golden yellow topaz (1200 gp). Alexandrite (1200 gp). Silver pearl (70 gp). Lapis lazuli (14 gp). Blue sapphire (800 gp).
Don Haley, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His auburn hair is lengthy and is close to two feet long. His eyes are hazel.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Gifted from a young age, Don studied abroad. From there he went from mercenary job to mercenary job. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Don fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and he desires power and/or immortality
Ideals: Fighting, Gifted. Bonds: Poor, Attractive, Adventurer. Occupation: Brewer
Voice: Booming voice
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 11)
Armor Class 9
Hit Points 96 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 15 (+2) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +3 / 3d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 1700 gp.
Lone Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he dresses well, wearing pastel shirts, loose pants, and blazers most of the time. He keeps his long red fur kept up in a rat tail. His yellow eyes peer out from beneath his feathered pastel hat.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He receives visions of the future at random moments
History: Lone lived on a farm with his mother, near the main road leading to a nearby town. Through the years after Lone was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Lone's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Lone and his spouse have recently divorced.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Gifted. Flaws: Shy, Antagonistic. Bonds: Attractive, Family. Occupation: Spice Merchant
Voice: Eastern European accent
Attributes [hide]
Medium (5'2") Tabaxi, Neutral Good (CR 17)
Armor Class 13
Hit Points 73 (17d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 15 (+2) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 5d4-1, Ranged +9 / 5d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 |
Possessions: 4000 gp. Brass mug with jade inlays (200 gp). Large well-done wool tapestry (200 gp). Gold dragon comb with red garnet eye (1000 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Embroidered silk and velvet mantle with numerous moonstones (2400 gp). Jeweled anklet (2000 gp). 1 Medium magic item. 1 Medium magic item.
Balifra Strakeln, Female Dwarf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her moppish white hair is in a traditional bowl cut. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her green eyes.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Balifra lived on a farm with her father, near the main road leading to a nearby town. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. Due to her spouse's obsession with being a Layabout they were divorced and she won custody of their son. She worked as a Bowyer, and she later adopted a second son.
Motivation: Wants to raise her children well; and wants to open a new tavern
Flaws: Antagonistic. Bonds: Poor, Attractive, Job, Family. Occupation: Bowyer
Voice: Speaks in third person
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 9 (-1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +6
Possessions: 500 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Kilia Daraln, Female Dwarf [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking southern young adult. She likes to wear ponchos typically of a light brown in addition to tight pants. Beneath her clothing is a huge mess of scar tissue. Her hair is long and golden with streaks of auburn, and is pulled back with small brown clips. Her eyes are a pleasant brown.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She receives visions of the future at random moments
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She now mingles about in high society.
Motivation: Obtaining odd cultural Half-Orc artifacts is her passion; and a need for knowledge about a nearby landmark
Ideals: Optimist, Gifted. Bonds: Slave, Family, Rich, Adventurer. Occupation: Dilettante
Voice: Italian accent
Attributes [hide]
Medium (3'10") Dwarf, Lawful Good (CR 4)
Armor Class 10
Hit Points 22 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 8 (-1) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 23000 sp.
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