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NPC Generator

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Advanced [show]


Lilli Daergel, Female Gnome [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Gnomes. Her skin is light but she possesses many grey ritualistic tattoos. She wears bulky blue painted plate armor. She wears her black hair up in a very large beehive style do. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. Animals are drawn to her, and she is able to talk to them.

History: She was born to a criminal king-pin and mafia family Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Lilli grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Lilli. She was granted martial powers by her dying sister.

Motivation: She has comitted a past crime that haunts her to this day.

Ideals: Gifted. Flaws: Insomniac, Shy. Bonds: Criminal record, Immigrant. Occupation: Spice Merchant

Voice: Jamaican accent

Attributes [hide]

Lilli Daergel, Female Gnome Adept 1
Small (3'1") Gnome, Neutral Evil (CR 1)
Armor Class 14
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 17 (+3)13 (+1) 15 (+2)10 (+0)
Skills History +3, Stealth +5
Senses Passive Perception 12
Languages Common, Gnome, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 70 gp.


Social Check DCs


Shaena Brightmoon, Female Halfling [Permalink]

Personal [hide]

Description: This dark-skinned female tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She is tall, broad shouldered and powerfully built. She is bald on top and has large blonde tufts of hair around her ears. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: A deeply religious woman she believes everything happens for a reason. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Fisher arts, while her mother instructed her in etiquette, music and courtly manner. She made a point of taking high paying jobs and getting most of it up front. She is untrained/undisciplined, which makes her dangerous.

Motivation: She has money and likes to spend it.

Flaws: Ugly, Addict, Insane. Bonds: Religious, Adventurer, Rich. Occupation: Fisher

Voice: Speaks through clenched teeth

Attributes [hide]

Shaena Brightmoon, Female Halfling Barbarian 6
Small (3'1") Halfling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 60 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)17 (+3) 11 (+0)10 (+0)
Skills Medicine +3
Senses Passive Perception 10
Languages Common, Halfling, Dwarven, Giant, Druidic
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs


Cora Goldfound, Female Halfling [Permalink]

Personal [hide]

Description: This woman stands a little under 3'2" and is a bit bulky. She is very muscular particularly in the legs. She is wearing a tight white one piece outfit complete with pants, hood, and a cape. Her hair is short and auburn. Her eyes are green.

Personality: She snorts whenever she laughs or is feeling confident. Around other people she will do her best to conceal her emotions and appear jolly.

History: When she was but 7 years old her parents immigrated from the south. From there she went from mercenary job to mercenary job. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Revenge; and many illithids want her driven away

Flaws: Shy. Bonds: Immigrant, Adventurer, Enemies. Occupation: Priest

Voice: Draws out vowels

Attributes [hide]

Cora Goldfound, Female Halfling Sorcerer 1
Small (3'2") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)15 (+2) 14 (+2)16 (+3)
Skills Deception +5, Investigation +4
Senses Passive Perception 12
Languages Common, Halfling, Undercommon, Goblin
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 140 gp.


Social Check DCs


Lilith Verity, Female Tiefling [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears tattered old clothes. Her dark red hair is greasy and uncared for. Her black eyes lackadaisically let the world flow into them.

Personality: Aggressive, abrasive, and angry, Lilith embodies much of what other species detest in the Tieflings. She is harsh and unforgiving.

History: The child of a Engraver, who enjoyed hunting, Lilith was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Lilith took refuge in the ruined castle and found the beat up quarterstaff and armor she uses now. She has since lost track of the people in her past.

Motivation: A rival would like her out of the picture; and find a way to reverse the transformation of her brother

Flaws: Ugly, Antagonistic. Bonds: Nature, Family, Criminal record. Occupation: Crown-heir

Voice: Pirate accent

Attributes [hide]

Lilith Verity, Female Tiefling Paladin 10
Medium (5'4") Tiefling, True Neutral (CR 10)
Armor Class 12
Hit Points 95 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)16 (+3) 14 (+2)15 (+2)
Skills Stealth +6, Survival +6
Senses Passive Perception 12
Languages Common, Druidic, Ignan, Aquan
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 50 pp. Brown-green garnet (160 gp). Silver pearl (160 gp). Golden yellow topaz (1300 gp). Alexandrite (1300 gp). Red garnet (160 gp). Azurite (9 gp). Smoky quartz (60 gp). Brown-green garnet (160 gp).


Social Check DCs


Donaar Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears suspenders and black workpants. His shirt is brown, and he wears a heavy black leather apron most of the time. He has done his best to style his silver crest to look like a famous performer. His red eyes dart around the room hyper actively observing anyone and anything.

Personality: He is business-like. He takes instructions and follows them to the letter. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: His parents moved while he was still in utero so he is the first generation to be born here. Donaar was born on a far southern island where he grew up under the tutelage of his father, an expert Sage. By chance he met his sister recently and the two have been together since.

Motivation: Wants to open a new tavern; and wants to work out more often

Ideals: Professionalism, Athletic. Bonds: Job, Immigrant, Family. Occupation: Sage

Voice: Mumbles to self between sentences

Attributes [hide]

Donaar Baharoosh, Male Dragonborn Sorcerer 9
Medium (6'2") Dragonborn, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 25 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)13 (+1) 15 (+2)13 (+1)
Skills Athletics +5, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126666

Possessions: 160 pp. 1 Minor magic item.


Social Check DCs

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