Percival Ryland, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he is wearing the road beaten gear of a warrior. He has a very tight haircut. He has gray eyes.
Personality: Always inclined to offer people food he seems plenty friendly. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born into a rich family. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.
Motivation: He'd like to take his coworkers down a peg; and to be a baker again
Ideals: Fighting, Philantrophist. Flaws: Fearful. Bonds: Rich, Job. Occupation: Mercenary
Voice: Voice breaks
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 1)
Armor Class 7
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 4 (-3) | 10 (+0) | 9 (-1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 sp.
Dworic Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: He stands about 4'1" and typically wears grey cloth garments or leather armor. His left hand appears badly burned and disfigured. His silver hair is thinning but still full. He wears large thick round spectacles.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Energy wise he seems alert and responsive.
History: He was born at the edge of vast forest. From his teen years he was always beautiful and desirable, so people have always doted on him. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Disciplined, Professionalism. Bonds: Nature, Attractive. Occupation: Spy
Voice: Indian accent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 70 gp. Tourmaline (120 gp).
Tim Bradley, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His white hair is matted, messy, and big. His brown unseeing eyes seem to look past you.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He misses his home and complains about the freezing weather, even in summer.
History: Tim hails from a village terrorized by giants. Over the years he perfected his riding and shooting skills. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Many giants want him driven away; and he wants revenge against giants
Flaws: Ugly, Disease. Bonds: Poor, Nature, Immigrant, Enemies. Occupation: Brewer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 13 (+1) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 600 sp. 1 Banded mail.
Kipper Ningel, Male Gnome [Permalink]
Personal [hide]
Description: A man of a pale complexion, he very much looks the part of a Brewer. He sports a long chestnut beard, and similarly colored long hair. His fierce amber eyes like to dwell on things.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: Born to a poor family in the city he treasured whatever gifts he got. Kipper liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's attracted to the PC; and wants to open a new tavern
Bonds: Job, Enemies, Poor, Nature, Has a crush. Occupation: Brewer
Voice: Uses sign language
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 13 (+1) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1000 sp. 1 Masterwork Common Melee.
Trym Wakefield, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a grey tunic with red highlights, and long blue pants that bunch up around his shoes. He has styled his chestnut hair well, parting it to the right. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He has a small toy that he constantly fidgets with.
History: He was born blind and as such lacked many opportunities for work. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Beggar kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and meet up once more with his childhood friend
Ideals: Justice. Flaws: Ugly, Addict, Disease. Bonds: Criminal record, Adventurer. Occupation: Beggar
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 15 (+2) | 9 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 20 pp. Silver chalice with lapis lazuli gems (150 gp).
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Their contribution stands as a beacon of hope for all adventurers!
