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NPC Generator

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Advanced [show]


Thea Deephollow, Female Halfling [Permalink]

Personal [hide]

Description: Standing 2'11", this woman is wearing a tight white one piece outfit complete with pants, hood, and a cape. Her hair is golden and very short. Her eyes are violet and beady.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and she's looking for her big break

Ideals: Entrepeneur, Gifted. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Animal Trainer

Voice: Switch between two voices

Attributes [hide]

Thea Deephollow, Female Halfling Adept 10
Small (2'11") Halfling, Neutral Evil (CR 10)
Armor Class 13
Hit Points 61 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)16 (+3) 7 (-2)14 (+2)
Skills History +7, Survival +2
Senses Passive Perception 8
Languages Common, Halfling, Auran, Infernal, Terran
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 5000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Gold music box (3000 gp). Embroidered silk and velvet mantle with numerous moonstones (2000 gp). Solid gold idol (900 gp).


Social Check DCs


Orla Sympony, Female Gnome [Permalink]

Personal [hide]

Description: She is typically in her Dilettante uniform. She carries with her a set of longbows, each one with a jet on the hilt. She only wears one on her belt and the other on her back. She keeps her silver hair in a flapper bob. Her violet eyes are passionate and lively.

Personality: She acts crazy and hedonistic. She receives visions of the future at random moments

History: Her parents moved while she was still in utero so she is the first generation to be born here. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Dilettante. She moves from town to town, unable to find a place to settle.

Motivation: She is unsatisfied with her job; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Hedonist. Bonds: Job, Immigrant. Occupation: Dilettante

Voice: Middle-eastern accent

Attributes [hide]

Orla Sympony, Female Gnome Warlock 1
Small (3'1") Gnome, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 14 (+2)10 (+0) 12 (+1)15 (+2)
Skills Intimidation +4, Nature +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 4000 cp.


Social Check DCs


Tim Mellegaard, Male Half-Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His white hair is smooth and relatively long. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Aggressive, abrasive, and angry, Tim embodies much of what other species detest in the Half-Elves. He always tries to repair and not replace. It was this mentality that drove him into the Miller business.

History: He was born to a criminal king-pin and mafia family Through the years after Tim was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Tim's father didn't care for him much, and the feeling was mutual. Recently he has begun working with bootleggers and crooks.

Motivation: Seeks redemption.

Ideals: Persistence. Flaws: Addict, Antagonistic. Bonds: Rich, Immigrant, Criminal record. Occupation: Miller

Voice: Italian accent

Attributes [hide]

Tim Mellegaard, Male Half-Elf Rogue 4
Medium (5'4") Half-Elf, True Neutral (CR 4)
Armor Class 13
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)16 (+3) 15 (+2)13 (+1) 13 (+1)9 (-1)
Skills Arcana +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Abyssal
Attacks Melee -1 / 1d10-3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Oriel Brady, Female Human [Permalink]

Personal [hide]

Description: This tall, slender woman is well dressed, constantly wearing a grey suit, blue shirt, and black tie. She sports blonde long hair. Her eyes are violet.

Personality: She is irascible and easily irritated. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Oriel lived on a farm with her mother, near the main road leading to a nearby town. Her mother had invested heavily in several trade routes and wanted her to inherit them. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Further expansion of business; and she has money and likes to spend it

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Family, Rich, Job. Occupation: Guard

Voice: Australian accent

Attributes [hide]

Oriel Brady, Female Human Adept 1
Medium (5'7") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)7 (-2) 13 (+1)15 (+2)
Skills Intimidation +4, Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: Moss agate (12 gp).


Social Check DCs


Mordai Trust, Male Tiefling [Permalink]

Personal [hide]

Description: 5'4" and muscular, this western man is generally well dressed albeit a few years behind the times. He has brown hair. His gold eyes dart from person to person to random spaces in the air.

Personality: He is calm most of the time but flees social interaction. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Mordai took refuge in the large cave and found the beat up trident and armor he uses now. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mordai fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Athletic, Fighting. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Stylist

Voice: High pitched and raspy

Attributes [hide]

Mordai Trust, Male Tiefling Barbarian 6
Medium (5'4") Tiefling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 56 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)15 (+2) 8 (-1)12 (+1)
Skills Performance +4
Senses Passive Perception 9
Languages Common, Aquan, Halfling
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 110 pp. Peridot (40 gp). Carnelian (40 gp). Chalcedony (40 gp). Alexandrite (1600 gp). 1 Minor magic item.


Social Check DCs

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