Arha Upton, Female Half-Orc [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her chestnut hair is cut short with large spiked bangs in the front. Her eyes are amber and catlike.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is a font of random trivia from the lore and stories she has discovered
History: She was born to loving parents in a slum to the east. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has dedicated herself to building a better world.
Motivation: She has passion for adventuring and risk; and wants to have a good time and be beloved
Ideals: Optimist, Logical. Bonds: Adventurer, Poor. Occupation: Mercenary
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'2") Half-Orc, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 15 (+2) | 11 (+0) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Celestial, Gnoll
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
Possessions: 15000 cp. Freshwater pearl (10 gp). Chalcedony (80 gp). Tiger eye turquoise (10 gp). 1 Breastplate. 1 Masterwork studded leather. 1 Half-Plate.
Arara Qualanthri, Female Elf [Permalink]
Personal [hide]
Description: This tall, slender woman wears dark leathers with embroidery. Her long black hair reaches down to her waist. She has gleaming, smiling brown eyes.
Personality: This woman loves music and to teach people music more than just about anything. She takes great joy in being the best Apothecary in town.
History: Born to a pair of adventurers, Arara grew up listening to her mother's many stories. She was taken as a slave by a traveling circus and forced to perform She is searching for what she claims is her rightful reward.
Motivation: Find a way to reverse the transformation of her sister; and wants to open a new tavern
Ideals: Artistic. Bonds: Job, Adventurer, Slave, Family. Occupation: Apothecary
Voice: Squeaky
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 20 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 9 (-1) | 16 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Undercommon, Aquan, Goblin
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 300 gp. Bloodstone (40 gp). Sardonyx (40 gp). Azurite (15 gp). Deep green spinel (140 gp).
Orsik Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light grey in addition to tight pants. His red hair is heavily combed to the left. His eyes are green and beady.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Farmer arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. He inherited the family business which he has now maintained for 7 years.
Motivation: Many illithids want him driven away; and he is greedy
Ideals: Opinionated, Joker. Flaws: Ugly. Bonds: Rich, Job, Enemies. Occupation: Farmer
Voice: French accent
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 15 (+2) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Gnome
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp. 1 Half-Plate.
Darrak Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He prefers to wear brown clothing when he does not wear armor. Beneath his clothing is a huge mess of scar tissue. His white hair is singed and shortened. He wears crescent spectacles with a black brim.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is lazy and tries to find solutions quickly.
History: He was raised by priests from a young age. Through the years after Darrak was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Darrak's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Darrak and his spouse have recently divorced.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Flaws: Ugly, Antagonistic, Lazy. Bonds: Slave, Religious, Mentor. Occupation: Guard
Voice: German accent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 51 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 12 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 |
Possessions: Citrine (30 gp). Obsidian (5 gp).
Beast Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she usually wears her brown robe and has her sword always slung over her shoulder. Her orange fur, when down, is lengthy. Her otherwise smooth face is marked with small tiny scars.
Personality: A deeply religious woman she believes everything happens for a reason. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She was born at the edge of vast island. She made a point of taking high paying jobs and getting most of it up front. She has dedicated herself to building a better world.
Motivation: Meet up once more with her childhood friend; and to reunite with her old friends
Ideals: Opinionated. Bonds: Religious, Nature, Adventurer. Occupation: Ruler
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 36 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 19 (+4) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Celestial, Ignan, Gnome, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
