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NPC Generator

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Advanced [show]


Azgrom Ansley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He wears long strands of amber and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a hunchback. His chestnut hair is knotted and matted. His amber eyes are passionate and lively.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gypsy cursed him at a young age, leading to his ugly appearance. He was granted psionic powers by his dying brother.

Motivation: To share knowledge with the world; and wants to have a good time and be beloved

Ideals: Optimist, Gifted, Logical. Flaws: Ugly. Bonds: Rich. Occupation: Gardener

Voice: Timid voice

Attributes [hide]

Azgrom Ansley, Male Half-Orc Commoner 9
Medium (5'4") Half-Orc, Neutral Evil (CR 9)
Armor Class 9
Hit Points 18 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 8 (-1)8 (-1) 12 (+1)15 (+2)
Skills Athletics +3, Intimidation +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 3d4+0, Ranged +2 / 3d4-1, Grapple +5

Possessions: 12000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pelt Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears many layers of old clothing at all times. His fur is cut close to his head. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He loves telling others what to do and how they should feel about things. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He got into the Miller business at a young age. When money was particularly tight he was walking through alleys when he overheard a Miller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new miller responsibilities is difficult

Ideals: Athletic, Opinionated, Logical. Flaws: Ugly. Bonds: Poor, Job. Occupation: Miller

Voice: Aggressive tone

Attributes [hide]

Pelt Blossom, Male Tabaxi Cleric 6
Medium (5'7") Tabaxi, Neutral Evil (CR 6)
Armor Class 11
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 8 (-1)10 (+0) 9 (-1)16 (+3)
Skills Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 2000 sp. Obsidian (4 gp). Violet garnet (1400 gp). Aquamarine (1400 gp). Lapis lazuli (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kelter Littlefoot, Male Halfling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His red hair is greying along the sides and has receded to reveal a widow's peak. He has gleaming, smiling green eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He invites people to come help in his community garden.

History: Kelter was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now travels the world, in search of power and loot.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he's looking for his big break

Ideals: Athletic, Opinionated, Philantrophist. Bonds: Job, Adventurer, Enemies. Occupation: Beggar

Voice: Scottish accent

Attributes [hide]

Kelter Littlefoot, Male Halfling Cleric 15
Small (2'11") Halfling, Lawful Neutral (CR 15)
Armor Class 13
Hit Points 119 (15d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)10 (+0) 12 (+1)15 (+2)
Skills Investigation +5, Survival +6
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14655

Possessions: 2000 gp. Jeweled electrum ring (8000 gp). Large well-done wool tapestry (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Jeweled electrum ring (8000 gp). A silver and pearl hairclip (50 gp). Brass mug with jade inlays (500 gp). Solid gold idol (1000 gp). Large well-done wool tapestry (500 gp). A miniature golden chest with tiny emeralds lining the top (80 gp). Gold dragon comb with red garnet eye (1100 gp). Jeweled electrum ring (8000 gp). Old masterpiece painting (500 gp). 1 Medium magic item.


Social Check DCs


Gale Thunder, Female Tabaxi [Permalink]

Personal [hide]

Description: She is lean but muscular and likes to wear ponchos typically of a light brown in addition to tight pants. Her red fur is knotted and matted. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: The child of western immigrants she idolized her mother. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She inherited the family business which she has now maintained for 6 years.

Motivation: Wants to have a good time and be beloved; and she'd like to take her coworkers down a peg

Ideals: Optimist. Flaws: Selfish. Bonds: Job, Immigrant, Religious. Occupation: Herbalist

Voice: Deep voice with rolling R's

Attributes [hide]

Gale Thunder, Female Tabaxi Cleric 3
Medium (4'10") Tabaxi, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 13 (+1)12 (+1) 14 (+2)12 (+1)
Skills Arcana +3, Intimidation +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 7000 cp. 1 Silk rope.


Social Check DCs


Pennie Wildcloak, Female Halfling [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears an entirely red suit with yellow socks and a vest with buckled shoes. Her silver hair is long and unkept. Her violet eyes dart from person to person.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She invites people to come help in her community garden.

History: The child of eastern immigrants she idolized her father. Pennie was born on a far eastern island where she grew up under the tutelage of her father, an expert Fletcher. She moves from town to town, unable to find a place to settle.

Motivation: Meet up once more with her childhood friend; and wants to work out more often

Ideals: Athletic, Passionate, Philantrophist. Flaws: Ugly. Bonds: Immigrant. Occupation: Fletcher

Voice: Strong lisp

Attributes [hide]

Pennie Wildcloak, Female Halfling Warrior 6
Small (3'2") Halfling, Lawful Good (CR 6)
Armor Class 12
Hit Points 67 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)9 (-1) 14 (+2)8 (-1)
Skills Animal Handling +5, Performance +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 6000 sp.


Social Check DCs

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