Koeth Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: This western man wears suspenders and blue workpants. His shirt is brown, and he wears a heavy blue leather apron most of the time. His clothes are grease stained in places. He has golden hair. He wears a mask on his face.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He also is a firm believer in the manly ideal.
History: His parents moved while he was still in utero so he is the first generation to be born here. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He moves from town to town, unable to find a place to settle.
Motivation: To prove his worth to the world; and he's repulsed by the pc
Flaws: Antagonistic, Impulsive, Disease. Bonds: Poor, Immigrant. Occupation: Jeweler
Voice: Whispers
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 12)
Armor Class 12
Hit Points 69 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 17 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Celestial, Druidic, Auran
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
Possessions: 3000 gp. Large well-done wool tapestry (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Brass mug with jade inlays (300 gp). Gold music box (2000 gp). Silver ewer (90 gp). Large well-done wool tapestry (300 gp). Sapphire pendant on gold chain (2400 gp). Gold music box (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Delg Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is generally well dressed albeit a few years behind the times. His silver hair is greying along the sides and has receded to reveal a widow's peak. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born in the east. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better world.
Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and he wants to meet his childhood hero
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Immigrant. Occupation: Tanner
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 8 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 240 gp.
Flask Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He has a large pastel mantle and cape that has been intricately interwoven into his brown robe. He keeps his orange fur in a flapper bob. His yellow eyes dart from person to person to random spaces in the air.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: A powerful wizard made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was always very intelligent and has formed a secret society of philosophers.
Motivation: To pay off his debts; and to prove his worth to the world
Ideals: Entrepeneur. Flaws: Secretive, Impulsive. Bonds: Poor, Mentor. Occupation: Fisher
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Good (CR 5)
Armor Class 11
Hit Points 37 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 1 |
Possessions: Moss agate (12 gp). Deep blue spinel (800 gp). 1 Minor magic item. 1 Minor magic item.
Dalaba Folkor, Female Gnome [Permalink]
Personal [hide]
Description: This malnourished woman is renowned for her bright blue dresses and hats. Her hair is greying and her face has many wrinkles. She wears a mask on her face.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Born in the west to a Healer, Dalaba learned a great deal about her father's area of expertise. From her teen years she was always beautiful and desirable, so people have always doted on her. She bought a shortbow and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Wants her loneliness to end; and wants a kiss
Flaws: Impulsive. Bonds: Poor, Job, Attractive, Nature, Has a crush. Occupation: Healer
Voice: Australian accent
Attributes [hide]
Small (3'1") Gnome, Neutral Good (CR 5)
Armor Class 13
Hit Points 57 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 7 (-2) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 40000 cp. Moss agate (14 gp). Amethyst (80 gp). Rich purple corundum (400 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Loopmottin Tarkelby, Female Gnome [Permalink]
Personal [hide]
Description: She wears a tight fitting blue shirt and pants, and carries maces. She wears a broad hat to cover her moderate length blonde hair. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.
Personality: Stoic and calm, she prefers to meditate than take action. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Born in a small village she learned the ways of the warrior from her father. When Loopmottin reached her early adolescence her Gnome father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has since lost track of the people in her past.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Disciplined. Flaws: Ugly. Bonds: Family, Military. Occupation: Barkeep
Voice: Slow speaker
Attributes [hide]
Small (3'1") Gnome, Lawful Good (CR 6)
Armor Class 11
Hit Points 45 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 10 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 40000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
