Isabella Tealeaf, Female Half-Elf [Permalink]
Personal [hide]
Description: She typically wears a sleeveless long coat of deep yellow leather and dull black iron scale mail. Her attire stands in sharp contrast to her spear, which is beautifully polished and possesses an ornate carving of a skull on it. Her auburn hair is knotted and matted. She wears round tiny glasses practically rammed into her face.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She does not believe in violence as a means to an end. She is a dedicated Spy but believes her peers are too gung-ho.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She struck it rich when she found rare goods in large quantities. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She has decided she is irredeemable; and a rival would like her out of the picture
Ideals: Pacifist, Gifted. Flaws: Shy. Bonds: Rich, Criminal record. Occupation: Spy
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 9 (-1) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 200 sp. Jade (100 gp). Red spinel (100 gp). Red-brown spinel (100 gp). 3 Antitoxin.
William Beckwith, Male Human [Permalink]
Personal [hide]
Description: He wears bulky brown painted plate armor, and carries nunchakus. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His fierce gray eyes like to dwell on things.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Animals are drawn to him, and he is able to talk to them.
History: Born in the west to a Guard, William learned a great deal about his mother's area of expertise. While studying, he fell in love. They married and had a daughter. After a long history of fighting, William and his spouse have recently divorced.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is unsatisfied with his job
Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Job, In love. Occupation: Guard
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 10)
Armor Class 9
Hit Points 59 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 10 (+0) | 14 (+2) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Terran, Giant
Attacks Melee +4 / 3d6+0, Ranged +3 / 3d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 210 pp. Malachite (7 gp). Blue star sapphire (1100 gp). Red spinel (60 gp). Star ruby (1100 gp). White opal (1100 gp). Red-brown spinel (60 gp). Golden pearl (60 gp). Deep green spinel (60 gp).
Lezre Halsey, Female Half-Orc [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears a fancy black dress. She is an epitome of beauty. Her blonde hair is well kept. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: She was raised in a white middle class family as the only child. From her teen years she was always beautiful and desirable, so people have always doted on her. Her addictions have taken their toll on her wallet, and she has found herself with a great deal of debt owed.
Motivation: To protect her home; and to end her boredom
Ideals: Philantrophist. Flaws: Addict, Mundane. Bonds: Attractive, Debt, Guardian. Occupation: Guard
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'9") Half-Orc, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 38 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Aquan
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 2 |
Possessions: 90000 cp.
Tenena Cobblelob, Female Gnome [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She typically wears a sleeveless long coat of deep blue leather and dull black iron scale mail. Her blonde hair is lengthy. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: Calm and collected, she is a well trained Navigator. The war was a terrible time for her, and Tenena does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was born to loving parents in a slum to the north. She worked as a nervous Navigator and found it very stressful. She then took over the family business and is one of the better Navigator for hire.
Motivation: To be a Glassblower again; and sabotage a competitor
Flaws: Depressed. Bonds: Poor, Attractive, Job, Military. Occupation: Navigator
Voice: Aggressive tone
Attributes [hide]
Small (3'1") Gnome, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 1000 cp.
Gilthur Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He keeps his chestnut hair in a pixie cut. He tend to wears goggles to shield his eyes.
Personality: He acts crazy and hedonistic. He is used to getting what he wants. In part because he is a meticulous planner.
History: When he was but 5 years old his parents immigrated from the east. Gilthur was born on a far eastern island where he grew up under the tutelage of his father, an expert Map Maker. He moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Fighting, Athletic, Professionalism. Flaws: Hedonist. Bonds: Immigrant. Occupation: Map Maker
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 39 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 8 (-1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 400 pp. Black velvet mask with numerous citrines (150 gp). 1 Minor magic item.
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