Chenna Wildcloak, Female Halfling [Permalink]
Personal [hide]
Description: This younger middle-aged woman is wearing a long, red, dusty cloak, and a wedding ring on her left hand. She keeps her long red hair kept up in a rat tail. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.
Personality: Chenna is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She would rather hide behind her crafts than deal with other people.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She found a children's book about a Halfling Rogue who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She is greedy; and she wants to meet her childhood hero
Ideals: Extrovert, Artistic. Flaws: Shy. Bonds: In love, Rich, Adventurer. Occupation: Fletcher
Voice: Indian accent
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 18 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Auran
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Joan Ainsley, Female Human [Permalink]
Personal [hide]
Description: She wears a grey feathered hat and grey clothes. She has a slight overbite and is overall scrawny. Her brown hair is singed and shortened. She wears large thick round spectacles.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is a very good compulsive liar and kleptomaniac.
History: Born to a pair of adventurers, Joan grew up listening to her mother's many stories. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She has worked as a Barber like her mother before her.
Motivation: A deep hatred of goblins; and she feels that her past leaves her morally obligated to help
Ideals: Joker. Flaws: Ugly. Bonds: Criminal record, Adventurer, Job, Enemies. Occupation: Barber
Voice: Thin and wheezing
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 8 (-1) | 15 (+2) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Terran, Gnome
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 500 sp. Eye agate (4 gp).
Gunnloda Strakeln, Female Dwarf [Permalink]
Personal [hide]
Description: This woman wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a falchion, but if one is not available she will default to her quarterstaff, and sports empty pouches on her belt. Her silver hair is knotted and matted. Her green eyes are passionate and lively.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She always tries to repair and not replace. It was this mentality that drove her into the Weaver business.
History: Her parents moved while she was still in utero so she is the first generation to be born here. When Gunnloda reached her early adolescence her Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She moves from town to town, unable to find a place to settle.
Motivation: She wants nothing more than to rejoin the army; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Joker, Persistence. Bonds: Immigrant, Military. Occupation: Weaver
Voice: Hissing voice
Attributes [hide]
Medium (3'10") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 60 gp. 1 Masterwork Common Ranged Weapon.
Raam Vigil, Male Tiefling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His black hair is still thick. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Confrontational and typically high on some drug or another. He is used to getting what he wants. In part because he is a meticulous planner.
History: He got into the Bellfounder business at a young age. He worked as a nervous Bellfounder and found it very stressful. He was granted martial powers by his dying sister.
Motivation: Expand his business; and he is unsatisfied with his job
Ideals: Professionalism, Gifted. Flaws: Addict. Bonds: Immigrant, Job. Occupation: Bellfounder
Voice: Raspy
Attributes [hide]
Medium (5'10") Tiefling, Neutral Evil (CR 8)
Armor Class 14
Hit Points 38 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 14 (+2) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Celestial, Undercommon
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +5
Possessions: 1100 gp. 1 Minor magic item.
Thiala Amakiir, Female Elf [Permalink]
Personal [hide]
Description: This younger middle-aged woman usually wears her blue robe and has her spear always slung over her shoulder, and a wedding ring on her right hand. Her broad hat is riddled with cuts and holes. She has several tiny opal earrings on each ear.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She comes from a rich eastern family. While studying, she fell in love. They married and had a daughter. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: Wishes to resurrect an old love; and she is greedy
Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: In love, Rich. Occupation: Locksmith
Voice: Australian accent
Attributes [hide]
Medium (4'7") Elf, Lawful Good (CR 7)
Armor Class 12
Hit Points 27 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 300 gp. Sard (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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