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Advanced [show]


Cloak In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a husky woman, who wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her fur is short and gray. Her face is covered beneath a completely black helmet.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She receives visions of the future at random moments

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. In her 11th year, her parents were killed by a goblins raid, leaving Cloak alone in the world. After a stint in an orphanage, she was adopted. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She wants nothing more than to rejoin the army; and revenge

Ideals: Gifted. Flaws: Shy. Bonds: Military, Enemies. Occupation: Hunter

Voice: French accent

Attributes [hide]

Cloak In the Wind, Female Tabaxi Ranger 5
Medium (5'5") Tabaxi, True Neutral (CR 5)
Armor Class 14
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 14 (+2)9 (-1) 9 (-1)9 (-1)
Skills Intimidation +2, Performance +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Elaim Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 3'11" and is well dressed, but even with his fine clothing he looks run-down. His right hand appears badly burned and disfigured. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: While he acts the brute, he is far gentler than he would appear. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born in a small village he learned the ways of the warrior from his father. His father took him hunting and taught him how to get in the mind of other creatures. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To get a good night's sleep.

Ideals: Fighting. Flaws: Insomniac. Bonds: Nature, Poor. Occupation: Farmer

Voice: Dark and ominous

Attributes [hide]

Elaim Dankil, Male Dwarf Wizard 1
Medium (3'11") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)13 (+1) 6 (-2)12 (+1)
Skills History +3, Sleight of Hand +2
Senses Passive Perception 8
Languages Common, Dwarven, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 5000 cp.


Social Check DCs


Elaim Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: He likes to wear grey tank tops with black pants. He carries a battered mace and tarnished quarterstaff as well. His chestnut hair is long and unkept. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is able to fit into much smaller and tighter spaces than normal.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Druid school at a young age so that he could practice his necromantic talents. He was granted necromantic powers by his dying sister.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep

Ideals: Fighting, Gifted. Flaws: Ugly, Insomniac, Selfish. Occupation: Apothecary

Voice: Spanish accent

Attributes [hide]

Elaim Lutgehr, Male Dwarf Druid 2
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)10 (+0) 12 (+1)10 (+0)
Skills Stealth +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 60 pp.


Social Check DCs


Bendoo Milton, Female Half-Orc [Permalink]

Personal [hide]

Description: She is lean but muscular and wears dark leathers with embroidery. She keeps her brown hair in a pixie cut. She has amber eyes and a black hat with a grey feather.

Personality: Stoic and calm, she prefers to meditate than take action. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She was taken from her home at a very young age. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: She wants to get laid; and her relatives are trying to arrange a marriage

Ideals: Disciplined. Bonds: Family, Immigrant, Slave, Has a crush. Occupation: Sailor

Voice: Dark and ominous

Attributes [hide]

Bendoo Milton, Female Half-Orc Barbarian 2
Medium (5'8") Half-Orc, Lawful Good (CR 2)
Armor Class 11
Hit Points 25 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 14 (+2)11 (+0) 11 (+0)9 (-1)
Skills Investigation +2, Persuasion +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4

Possessions: 370 gp.


Social Check DCs


Cory Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is silver and very short. He wears a mask on his face.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born in a small plains village. Cory was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Cory decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.

Motivation: He desires power and/or immortality; and he is greedy

Flaws: Antagonistic. Bonds: Rich, Nature, Criminal record, Adventurer. Occupation: Sailor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Cory Iranapha, Male Half-Elf Bard 5
Medium (5'1") Half-Elf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)17 (+3) 7 (-2)6 (-2)
Skills Medicine +1, Sleight of Hand +3
Senses Passive Perception 8
Languages Common, Elven, Terran, Orc, Celestial
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143310000

Possessions: 100 gp. Lapis lazuli (11 gp). Golden yellow topaz (200 gp). Alexandrite (200 gp).


Social Check DCs

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