Kali Violence, Female Tiefling [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'4" has a big stupid grin on her face most of the time. She typically wears a sleeveless long coat of deep green leather and dull black iron scale mail. Her blue hair is lengthy and is close to two feet long. Her gold eyes have a joyful gleam in them most of the time.
Personality: This woman loves music and to teach people music more than just about anything. She is obsessed with a lost civilization.
History: A powerful slaver made her what she is. She has had some formal music training, and achieved minor success. Being a Locksmith kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Her relatives are trying to arrange a marriage; and wants to raise her children well
Ideals: Artistic. Bonds: Adventurer, Mentor, Criminal record, Family. Occupation: Locksmith
Voice: Voice breaks
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Evil (CR 13)
Armor Class 9
Hit Points 53 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 8 (-1) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 4d4+2, Ranged +3 / 4d4-1, Grapple +4
Possessions: 4000 gp. Eyepatch with mock eye of sapphire and moonstone (2200 gp). Golden circlet with four aquamarines (6000 gp). Brass mug with jade inlays (100 gp).
Randal Langston, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears tight fitting clothing which further accentuates his frame, and a wedding ring on his right hand. He keeps his brown hair in a pixie cut. His violet unseeing eyes seem to look past you.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born to a poor family in the city he treasured whatever gifts he got. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Doesn't want to be a Sculptor and was forced into it by his family; and to reunite with his absent father
Ideals: Optimist. Flaws: Disease. Bonds: Attractive, In love, Poor, Family. Occupation: Sculptor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 15 (+2) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Druidic, Gnome
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 140 gp.
Valida Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: She is a mite stocky and wears a grey collared shirt and tan skirt. She accessorizes with a violet scarf around the waist and a strap diagonally across her shirt. She keeps her long chestnut hair kept up in a rat tail. She has gleaming, smiling gray eyes.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: When she was but 7 years old her parents immigrated from the east. Brilliant and gifted she never wanted to apply herself. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: To be a Shipwright again; and she has passion for adventuring and risk
Ideals: Gifted, Entrepeneur. Bonds: Immigrant, Adventurer, Job. Occupation: Layabout
Voice: Switch between two voices
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 18 (+4) | 13 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Elven
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 240 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp).
Gennal Goltorah, Male Half-Elf [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a violet vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his violet boots flare out at the collars, and a wedding ring on his left hand. His moppish chestnut hair is in a traditional bowl cut. He wears large thick round spectacles.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is an amazing painter.
History: He was born on a small isolated farm. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Some 7 years later his spouse died after the birth of his son. Heartbroken, Gennal never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: He has comitted a past crime that haunts him to this day; and wishes to resurrect an old love
Ideals: Gifted. Flaws: Antagonistic. Bonds: In love, Nature, Criminal record. Occupation: Ruler
Voice: Scratchy, weak
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 11 (+0) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Freshwater pearl (9 gp).
Wiggens Umbodoben, Male Gnome [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses in blue turtlenecks beneath a green coat with yellow slacks. His chestnut hair is braided into rings. His eyes are likewise blue.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is lazy, self-centered, vain, and jealous.
History: He was raised in a white middle class family as the only child. He has had some formal singing training, and achieved minor success. He moves from town to town, unable to find a place to settle.
Motivation: To find somewhere to settle down; and he is content
Ideals: Artistic. Flaws: Cynical, Selfish, Mundane. Bonds: Immigrant. Occupation: Hunter
Voice: Timid voice
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 9 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Silver comb with moonstones (900 gp).
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