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NPC Generator

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Advanced [show]


Randal Berkeley, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Mercenary uniform, and he perpetually has his shortbow ready. He wears a top hat to cover his moderate length blonde hair. His blue eyes have a joyful gleam in them most of the time.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born in a small village he learned the ways of the warrior from his father. A gifted student he started as a Carter, but he got bored and became a Mercenary. He struck the Mercenary job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg; and doesn't want to be a mercenary and was forced into it by his family

Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Job, Family. Occupation: Mercenary

Voice: Complex vocabulary, royal

Attributes [hide]

Randal Berkeley, Male Human Adept 1
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)13 (+1) 6 (-2)11 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 110 gp.


Social Check DCs


Skamos Entropy, Male Tiefling [Permalink]

Personal [hide]

Description: He is renowned for his bright black suits and hats, and carries nunchakus. His chestnut hair is braided into rings. He has gold eyes.

Personality: He hates Tieflings with a passion. As such he is filled with self loathing. He is a ruthless business man, a trait he acquired from his father.

History: He got into the Architect business at a young age. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He struck the Architect job and began his own company from there.

Motivation: Expand his business; and he is wracked by social anxiety

Ideals: Fighting, Entrepeneur. Flaws: Racist, Fearful. Bonds: Job, Rich. Occupation: Architect

Voice: Excited and jittery

Attributes [hide]

Skamos Entropy, Male Tiefling Druid 6
Medium (6'4") Tiefling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 23 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)12 (+1) 9 (-1)14 (+2)
Skills Investigation +4, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. Golden pearl (70 gp). Black pearl (900 gp).


Social Check DCs


Mardnab Fiddlefen, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she likes to wear blue tank tops with black skirt. She has chestnut hair. She tend to wears goggles to shield her eyes.

Personality: She is business-like. She takes instructions and follows them to the letter. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.

History: Mardnab lived on a farm with her mother, near the main road leading to a nearby town. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and she is wracked by social anxiety

Ideals: Professionalism, Logical. Flaws: Fearful. Bonds: Family. Occupation: Ruler

Voice: German accent

Attributes [hide]

Mardnab Fiddlefen, Female Gnome Expert 7
Small (3'0") Gnome, True Neutral (CR 7)
Armor Class 13
Hit Points 28 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)11 (+0) 10 (+0)9 (-1)
Skills Animal Handling +3, Deception +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 800 gp.


Social Check DCs


Mary Shelly, Female Human [Permalink]

Personal [hide]

Description: This woman stands a little under 5'8" and is a bit bulky. She is very muscular particularly in the legs. She wears a brown coat over a grey low-cut shirt, and a top hat upon her head. Her brown hair is matted, messy, and big. Her hazel eyes are slightly larger than normal.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is a bit of a xeno-phobe, disliking non-Humans.

History: Raised by wardens she was only a novice when brigands swooped upon their monastery and killed most of the order. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC.

Flaws: Ugly, Antagonistic, Racist. Bonds: Religious, Enemies. Occupation: Gardener

Voice: Slow speaker

Attributes [hide]

Mary Shelly, Female Human Aristocrat 10
Medium (5'8") Human, Neutral Evil (CR 10)
Armor Class 11
Hit Points 75 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 14 (+2)10 (+0) 7 (-2)15 (+2)
Skills Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 3d6-2, Ranged +5 / 3d6+1, Grapple +1

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cask Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She likes to wear brown tank tops with white skirt. Her beige fur is still thick. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is a hateful person. She taunts others and blames them for her problems. She is able to fit into much smaller and tighter spaces than normal.

History: When she was but 7 years old her parents immigrated from the east. Cask abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She's looking for her big break.

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Seamstress

Voice: Mumbles to self between sentences

Attributes [hide]

Cask Plume, Female Tabaxi Ranger 7
Medium (5'5") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 57 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 17 (+3)10 (+0) 14 (+2)7 (-2)
Skills Intimidation +1, Sleight of Hand +6
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d8-2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 900 gp.


Social Check DCs

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