Spear Mirror, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears baggy pastel pantaloons and a brown scarf. She has done her best to style her brown fur to look like a famous performer. Her face is scarred and worn.
Personality: Eccentric and domineering, Spear will drive conversation. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Born in a small village she learned the ways of the warrior from her mother. She was an athlete and attended two major summer competitions. She never won. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Spear fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To share knowledge with the world.
Ideals: Athletic, Extrovert, Logical, Fighting. Flaws: Ugly. Occupation: Tailor
Voice: Indian accent
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 6 (-2) | 7 (-2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp.
Râsh Hamilton, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He likes to wear white tank tops with green pants. He wears a feathered hat to hide his balding. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: A skeptical and narcissistic man, Râsh's first love is himself. His second love is also himself. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. Râsh was born on a far northern island where he grew up under the tutelage of his father, an expert Dyer. Days after completing his studies, news broke out that his hometown was attacked by illithids. Râsh was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: He wants revenge against illithids; and he is compelled to act according to his religious beliefs
Ideals: Impeccable. Flaws: Insomniac. Bonds: Immigrant, Enemies, Religious. Occupation: Dyer
Voice: Strong lisp
Attributes [hide]
Medium (6'7") Half-Orc, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 9 (-1) | 6 (-2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 140 gp. 1 Half-Plate.
Dreali Eathalena, Male Elf [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior, and he perpetually has his club ready. His black hair is greying along the sides and has receded to reveal a widow's peak. He wears round tiny glasses practically rammed into his face.
Personality: Confrontational and typically high on some drug or another. He is a logical person and will generally grow upset if things defy logic and science.
History: He comes from a rich southern family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He wants to get laid; and he has money and likes to spend it
Ideals: Fighting, Logical. Flaws: Addict. Bonds: Rich, Attractive, Has a crush. Occupation: Navigator
Voice: Australian accent
Attributes [hide]
Medium (4'8") Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 9 (-1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp.
Two Llamas Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: A 6'10" northern man, he wears just a brown suit. He keeps his brown fur in a pixie cut. He wears round tiny glasses practically rammed into his face.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Two Llamas was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He used his abilities to travel the world and help people.
Motivation: He wants to meet his childhood hero; and he's looking for his big break
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Has a crush, Adventurer, Poor. Occupation: Barrister
Voice: Breathy voice
Attributes [hide]
Medium (6'10") Tabaxi, True Neutral (CR 10)
Armor Class 12
Hit Points 66 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 10 (+0) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Celestial
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +6
Possessions: 230 pp. Chalcedony (50 gp).
Hupe Underbough, Male Halfling [Permalink]
Personal [hide]
Description: This dark-skinned male wears many layers of old clothing at all times. He is tall, broad shouldered and powerfully built. His auburn hair is greasy and uncared for. He tend to wears goggles to shield his eyes.
Personality: He snorts whenever he laughs or is feeling confident. He enjoys reading and quiet.
History: Hupe was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A few years later when the west was not economically sound they moved to his current location. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He is unsatisfied with his job; and to be a assassin again
Ideals: Logical. Flaws: Ugly. Bonds: Poor, Immigrant, Adventurer, Job. Occupation: Server
Voice: Soft and melodious
Attributes [hide]
Small (3'4") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 53 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 6 (-2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Halfling
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!