Igden Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greataxe, but if one is not available he will default to his pickaxe. He has dyed his greying blonde hair a little too much giving a sharp blonde color. He has violet eyes and a tan hat with a yellow feather.
Personality: He is extraordinarily eccentric. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world
Ideals: Logical. Flaws: Insane. Bonds: Mentor. Occupation: Banker
Voice: Sore throat, cough
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 2)
Armor Class 14
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 15 (+2) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 1800 sp.
Susannah Wilborn, Female Half-Elf [Permalink]
Personal [hide]
Description: She has a missing right leg. She has a large violet mantle and cape that has been intricately interwoven into her brown robe. She wears a wide-brimmed hat to hide her balding. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: Susannah was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Susannah was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Susannah decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Bather kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Nothing but the best is good enough for her.
Ideals: Joker, Impeccable. Bonds: Poor, Criminal record. Occupation: Bather
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 38 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 18 (+4) | 14 (+2) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Gnome, Gnoll
Attacks Melee +0 / 2d4-3, Ranged +7 / 2d4+4, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 20 pp.
Meriele Siannodel, Female Elf [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across her face, she prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She wears a Stetson hat to cover her moderate length silver hair. She tend to wears goggles to shield her eyes.
Personality: Calm and collected, she is a well trained Banker. She is obsessed with a lost civilization.
History: Meriele was born the youngest of three triplets. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has drifted from career to career and currently works as a Banker.
Motivation: Meet up once more with her childhood friend; and she's looking for her big break
Ideals: Fighting. Bonds: Rich, Job, Adventurer, Family. Occupation: Banker
Voice: Thin and wheezing
Attributes [hide]
Medium (4'7") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 9 (-1) | 17 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Aquan, Giant, Terran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. Solid gold idol (400 gp).
Eldeth Loderr, Female Dwarf [Permalink]
Personal [hide]
Description: She very much looks the part of a Bather. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her black hair is greying along the sides and has receded to reveal a widow's peak. This amber eyed westerner is not easily forgotten.
Personality: Calm and collected, she is a well trained Bather. She is able to make almost anything out of random pieces of junk.
History: She was raised in a white middle class family as the only child. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: To find somewhere to settle down; and she wants random interesting trinkets and junk, hates to throw anything away
Ideals: Gifted, Fighting. Flaws: Mundane, Greedy. Bonds: Job. Occupation: Bather
Voice: Speaks with a cold
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 12)
Armor Class 12
Hit Points 57 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 15 (+2) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Ignan, Draconic
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 4 | 3 | 3 |
Possessions: 3000 gp. 1 Minor magic item. 1 Minor magic item.
Lorm Axton, Male Half-Orc [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a tight fitting white shirt and pants. He has a auburn handlebar mustache and slicked back auburn hair. He wears large thick round spectacles.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is obsessed with his god.
History: He was raised in a white middle class family as the only child. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He used his abilities to travel the world and help people.
Motivation: He wants nothing more than to rejoin the army; and to end his boredom
Ideals: Philantrophist. Flaws: Antagonistic, Mundane. Bonds: Religious, Military. Occupation: Fletcher
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Neutral (CR 12)
Armor Class 11
Hit Points 81 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 11 (+0) | 17 (+3) | 6 (-2) |
Senses Passive Perception 17
Languages Common, Orc
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 |
Possessions: 2000 gp. Golden yellow topaz (800 gp). Rich purple corundum (900 gp). Freshwater pearl (14 gp). Peridot (60 gp). Sard (60 gp). Deep blue spinel (800 gp). Hematite (14 gp). Black pearl (800 gp). Alexandrite (800 gp). Azurite (14 gp).
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