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Advanced [show]


Rurik Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a brown costume with the symbols of luck on his torso. His white hair is still thick. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: He got into the Carter business at a young age. He worked as a nervous Carter and found it very stressful. He is searching for what he claims is his rightful reward.

Motivation: Wants to work out more often; and regain custody of his daughter

Ideals: Athletic. Flaws: Insomniac. Bonds: Family, Job, Adventurer. Occupation: Carter

Voice: Pronounces difficult words wrong

Attributes [hide]

Rurik Strongheart, Male Dwarf Barbarian 2
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 21 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 18 (+4)10 (+0) 14 (+2)11 (+0)
Skills Animal Handling +4, Religion +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4

Possessions: 340 gp. Red-brown spinel (130 gp).


Social Check DCs


Mara Markum, Female Half-Elf [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she wears dark leathers with embroidery. She has shaved her head bald. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She is able to make almost anything out of random pieces of junk.

History: Mara was raised in a hard working conservative environment. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She became a Knight soon after.

Motivation: She is terrified, and will act out of fear; and further expansion of business

Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Job, Criminal record. Occupation: Knight

Voice: Switch between two voices

Attributes [hide]

Mara Markum, Female Half-Elf Druid 2
Medium (4'11") Half-Elf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 7 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 3 (-4)15 (+2) 17 (+3)16 (+3)
Skills Intimidation +5, Performance +5
Senses Passive Perception 13
Languages Common, Elven, Orc, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 3000 cp. 1 Masterwork studded leather.


Social Check DCs


Taklinn Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: He dresses like a well dressed Mayor does. He has a very tight haircut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Mayor job and began his own company from there.

Motivation: He is unsatisfied with his job; and further expansion of business

Flaws: Shy. Bonds: Job, Attractive, Religious, Slave. Occupation: Mayor

Voice: Cold and demanding tone

Attributes [hide]

Taklinn Bigtoe, Male Dwarf Commoner 6
Medium (4'2") Dwarf, Neutral Good (CR 6)
Armor Class 11
Hit Points 20 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)12 (+1) 16 (+3)7 (-2)
Skills Insight +6, Stealth +4
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 4000 sp. Onyx (50 gp). Hematite (16 gp). Rose (50 gp). Eye agate (16 gp). 1 Minor magic item.


Social Check DCs


Damakos Aid, Male Tiefling [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a slight overbite and is overall scrawny. He keeps his brown hair in a pixie cut. He is very pretty but has cold, dead eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He feeds upon the attention of others.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His homeland was ravaged by war and he spent much of his life rebuilding it. He now mingles about in high society.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Philantrophist. Flaws: Disease, PTSD. Bonds: Rich, Attractive. Occupation: Mercenary

Voice: Laughs frequently while speaking

Attributes [hide]

Damakos Aid, Male Tiefling Commoner 6
Medium (6'10") Tiefling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 11 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)16 (+3) 12 (+1)13 (+1)
Skills Investigation +6, Persuasion +4
Senses Passive Perception 11
Languages Common, Celestial, Undercommon, Goblin
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3

Possessions: 900 gp.


Social Check DCs


Simon Davenport, Male Human [Permalink]

Personal [hide]

Description: Standing 6'1", this man wears loose pants and a collared shirt complete with sweater beneath his coat. He wears his auburn hair up in a very large beehive style do. He has a dull look in his amber eyes.

Personality: Simon is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He misses his home and complains about the freezing weather, even in summer.

History: Born in the east to a Carpenter, Simon learned a great deal about his mother's area of expertise. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a Carpenter soon after.

Motivation: He doesn't get along with people that don't share his tastes; and he has passion for adventuring and risk

Ideals: Extrovert, Impeccable. Bonds: Immigrant, Job, Adventurer. Occupation: Carpenter

Voice: Strong lisp

Attributes [hide]

Simon Davenport, Male Human Sorcerer 1
Medium (6'1") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 8 (-1)12 (+1) 12 (+1)14 (+2)
Skills Investigation +3, Religion +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 120 gp. Cloth of gold vestments (40 gp).


Social Check DCs

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